#CLASS {Target} #ALIAS am {ambush %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS amt {ambush @Target} #ALIAS bd {c bli %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS bdt {c bli @Target} #ALIAS bf {bloodfist %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS bft {bloodfist @Target} #ALIAS bh {bash %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS bht {bash @Target} #ALIAS bs {backstab %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS bst {backstab @Target} #ALIAS cp {c charm %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS cpt {c charm @Target} #ALIAS cr {c curse %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS crt {c curse @Target} #ALIAS cs {c colour %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS cst {c colour @Target} #ALIAS df {c demonfire %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS dft {c demonfire @Target} #ALIAS dm {c dispel ma %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS dmt {c dispel ma @Target} #ALIAS ed {c ener %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS edt {c ener @Target} #ALIAS fb {c fireball %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS fbt {c fireball @Target} #ALIAS fd {c frost %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS fdt {c frost @Target} #ALIAS ff {c faerie fire %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS fft {c faerie fire @Target} #ALIAS fr {c fear %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS frt {c fear @Target} #ALIAS hf {c hammer %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS hft {c hammer @Target} #ALIAS hm {c harm %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS hmt {c harm @Target} #ALIAS hw {c hands %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS hwt {c hands @Target} #ALIAS kc {kick %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS kct {kick @Target} #ALIAS lb {c bolt %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS lbt {c bolt @Target} #ALIAS md {mal %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS mdc {c mal} #ALIAS mdt {mal @Target} #ALIAS mf {c muffle %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS mft {c muffle @Target} #ALIAS mm {c mag %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS mmt {c mag @Target} #ALIAS pg {c plague %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS pgt {c plague @Target} #ALIAS pn {c poi %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS pnt {c poi @Target} #ALIAS rc {recite scroll %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS rct {recite scroll @Target} #ALIAS sf {c suffocate %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS sft {c suffocate @Target} #ALIAS sl {c sleep %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS slt {c sleep @Target} #ALIAS sm {c sand %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS smt {c sand @Target} #ALIAS sw {c shockw %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS swt {c shockw @Target} #ALIAS tk {track %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS tkoff {track off} #ALIAS tkt {track @Target} #ALIAS tp {trip %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS tpt {trip @Target} #ALIAS trg {#var Target {%1};#show {%char(10)%char(10)%ansi(bold,blue)Target set to %ansi(bold,cyan)@Target%ansi(bold,blue).}} #ALIAS wd {use held %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS wdt {use held @Target} #ALIAS wk {c wea %1;#if {%len(%1) > 0} {#if {%1 != @Target} {trg %1}}} #ALIAS wkt {c wea @Target} #VAR Mounted {0} #VAR Target {none} #STAT {%ansi(bold,blue)Target: %ansi(bold,cyan)@Target} #CLASS 0