#CLASS {StatusBar} #ALIAS resetbar {#var InvisFlag { };#var ArmorFlag { };#var ShieldFlag { };#var StoneFlag { };#var ProtectionFlag { };#var BlessFlag { };#var DetectFlag { };#var SenseFlag { };#var InfraFlag { };#var LevitateFlag { };#var QuickFlag { };#var BreatheFlag { };#var FireProtFlag { };/var IceProtFlag { };LightningProtFlag { };#var SancFireFlag { };#var ManaFlag { };#var ImageMalFlag { };#var ImageCount {0}} #VAR Alignment {0} #VAR AlignSet {1} #VAR ArmorFlag {} #VAR BlessFlag {} #VAR BreatheFlag {} #VAR Class {1} #VAR DetectFlag {} #VAR FireProtFlag {} #VAR IceProtFlag {} #VAR ImageCount {0} #VAR ImageMalFlag {} #VAR InfraFlag {} #VAR InvisFlag {} #VAR LevitateFlag {} #VAR LightningProtFlag {} #VAR ManaFlag {} #VAR ProtectionFlag {} #VAR QuickFlag {} #VAR SancFireFlag {} #VAR SenseFlag {} #VAR ShieldFlag {} #VAR StoneFlag {} #TRIGGER {Armor : Duration} {#var ArmorFlag {A}} #TRIGGER {Bless : Duration} {#var BlessFlag {B}} #TRIGGER {BLESS : From Equipment} {#var BlessFlag {B}} #TRIGGER {Breathe Water : Duration} {#var BreatheFlag {B}} #TRIGGER {Detect Invisibility : Duration} {#var DetectFlag {D}} #TRIGGER {DETECT-INVISIBLE : From Equipment} {#var DetectFlag {D}} #TRIGGER {Fire Protection : Duration} {#var FireProtFlag {F}} #TRIGGER {Fireshield : Duration} {#var SancFireFlag {F}} #TRIGGER {Ice Protection : Duration} {#var IceProtFlag {I}} #TRIGGER {Iceshield : Duration} {#var SancFireFlag {I}} #TRIGGER {Infravision : Duration} {#var InfraFlag {I}} #TRIGGER {INFRAVISION : From Equipment} {#var InfraFlag {I}} #TRIGGER {Invisibility : Duration} {#var InvisFlag {I}} #TRIGGER {Levitate : Duration} {#var LevitateFlag {L}} #TRIGGER {Lightning Protection: Duration} {#var LightningProtFlag {L}} #TRIGGER {Malediction : Duration} {#var ImageMalFlag {M}} #TRIGGER {Manashield : Duration} {#var ManaFlag {M}} #TRIGGER {Phantasmal Images : Duration - * ticks, (%d) image} {#var ImageCount {%1};#var ImageMalFlag {%1}} #TRIGGER {Protection from Evil: Duration} {#var ProtectionFlag {P}} #TRIGGER {Protection from Good: Duration} {#var ProtectionFlag {P}} #TRIGGER {Quickness : Duration} {#var QuickFlag {Q}} #TRIGGER {Sanctuary : Duration} {#var SancFireFlag {S}} #TRIGGER {Sense Life : Duration} {#var SenseFlag {S}} #TRIGGER {SENSE-LIFE : From Equipment} {#var SenseFlag {S}} #TRIGGER {Shield : Duration} {#var ShieldFlag {S}} #TRIGGER {Stone Skin : Duration} {#var StoneFlag {S}} #TRIGGER {convulses in pain as you land a powerful backstab.} {#var InvisFlag { }} #TRIGGER {makes a strange sound but is suddenly very silent} {#var InvisFlag { }} #TRIGGER {turns * head, noticing you.} {#var InvisFlag { }} #TRIGGER {A deep red shield of fire surrounds you.} {#var SancFireFlag {F}} #TRIGGER {A divine force takes pity on your wretched existence} {resetbar} #TRIGGER {A glowing white aura surrounds your body.} {#var SancFireFlag {S}} #TRIGGER {A spectral image of a raven emerges from your body, flying away.} {#var BlessFlag { }} #TRIGGER {A spectral raven emerges from your body, forced out by magic.} {#var BlessFlag { }} #TRIGGER {A suit of ethereal armor appears on you and slowly vanishes.} {#var ArmorFlag {A}} #TRIGGER {A whirling cloud of ice shards forms around you.} {#var SancFireFlag {I}} #TRIGGER {Adversary Preparation Room - type ENTER to join the fun!} {score s;score a} #TRIGGER {At the demon's gesture, * suddenly revived} {resetbar} #TRIGGER {attack has destroyed one of your illusionary images.} {#var ImageCount {%eval(@ImageCount-1)};#if {@ImageCount>0} {#var ImageMalFlag {@ImageCount}} {#var ImageMalFlag { }}} #TRIGGER {dodges your attack.} {#var InvisFlag { }} #TRIGGER {finds a chink in *'s defenses} {#var InvisFlag { }} #TRIGGER {finds its true mark as you stab at *'s back} {#var InvisFlag { }} #TRIGGER {hours* minute* second*since last restart. GAMEINFO for more info.} {score s;score a} #TRIGGER {lands slightly off-target as you stab at *'s back.} {#var InvisFlag { }} #TRIGGER {Level * Cleric * Age: * years} {#var Class {1};#if {@AlignSet=1} {#var Alignment {1}}} #TRIGGER {Level * Mage * Age: * years} {#var Class {2};#if {@AlignSet=1} {#var Alignment {1}}} #TRIGGER {Level * Thief * Age: * years} {#var Class {3};#if {@AlignSet=1} {#var Alignment {1}}} #TRIGGER {Level * Warrior * Age: * years} {#var Class {4};#if {@AlignSet=1} {#var Alignment {1}}} #TRIGGER {parries your attack.} {#var InvisFlag { }} #TRIGGER {Reconnecting.} {score a} #TRIGGER {Several illusionary images, duplicates of yourself, appear around you.} {#var ImageMalFlag {P};score a} #TRIGGER {tears through *'s defenses and plunges into * back.} {#var InvisFlag { }} #TRIGGER {^the Undead Corpse of %0 the Adventurer} {#var AlignSet {0}} #TRIGGER {The battle distracts you, and the black aura dissipates.} {#var ImageMalFlag { }} #TRIGGER {The black aura around your body dissipates.} {#var ImageMalFlag { }} #TRIGGER {The black aura dissipates.} {#var ImageMalFlag { }} #TRIGGER {The detect invisible wears off.} {#var DetectFlag { }} #TRIGGER {The spectral image of a raven soars down from the Heavens, disappearing into you} {#var BlessFlag {B}} #TRIGGER {The water rushes into your lungs, chasing the last vestiges of life from your} {score a} #TRIGGER {The white aura around your body fades.} {#var SancFireFlag { }} #TRIGGER {Unlife floods your veins, and you clamber to your feet, ready to search for your soul.} {score a} #TRIGGER {With unbelievable luck, * moves away just as you slash at * back.} {#var InvisFlag { }} #TRIGGER {You annihilate} {#var InvisFlag { }} #TRIGGER {You are affected by:} {resetbar} #TRIGGER {You are almost evil} {#var Alignment {0}} #TRIGGER {You are almost good} {#var Alignment {0}} #TRIGGER {You are neutral} {#if {@AlignSet=1} {#var Alignment {0}} {#var AlignSet {1}}} #TRIGGER {You are not affected by any enchantment.} {resetbar} #TRIGGER {You are surrounded by a glowing blue aura.} {#var IceProtFlag {I}} #TRIGGER {You are surrounded by a glowing red aura.} {#var FireProtFlag {F}} #TRIGGER {You are surrounded by a glowing yellow aura.} {#var LightningProtFlag {L}} #TRIGGER {You are surrounded by a strong magical force shield.} {#var ShieldFlag {S}} #TRIGGER {You attempt to stab * in the back, but your thrust is partially deflected} {#var InvisFlag { }} #TRIGGER {You barely touch} {#var InvisFlag { }} #TRIGGER {You begin to chant, and a black aura forms around you.} {#var ImageCount {0};#var ImageMalFlag {M}} #TRIGGER {You bruise} {#var InvisFlag { }} #TRIGGER {You can no longer see in the dark.} {#var InfraFlag { }} #TRIGGER {You decimate} {#var InvisFlag { }} #TRIGGER {You demolish} {#var InvisFlag { }} #TRIGGER {You depart from Adversary.} {score s;score a} #TRIGGER {You devastate} {#var InvisFlag { }} #TRIGGER {You don't feel lighter than air any more.} {#var LevitateFlag { }} #TRIGGER {You don't feel so well protected.} {#var ArmorFlag { }} #TRIGGER {You draw blood from} {#var InvisFlag { }} #TRIGGER {You feel exposed.} {#var InvisFlag { }} #TRIGGER {You feel less aware of your surroundings.} {#var SenseFlag { }} #TRIGGER {You feel less in touch with living things.} {#var SenseFlag { }} #TRIGGER {You feel less morally protected.} {#var ProtectionFlag { }} #TRIGGER {You feel less perceptive.} {#var DetectFlag { }} #TRIGGER {You feel less protected.} {#var ArmorFlag { }} #TRIGGER {You feel life return to your body} {resetbar} #TRIGGER {You feel more vulnerable.} {#var ProtectionFlag { }} #TRIGGER {You feel the power of vile darkness surge through your body!} {#var ProtectionFlag {P}} #TRIGGER {You feel the protective veil of darkness vanish.} {#var ProtectionFlag { }} #TRIGGER {You feel your awareness improve.} {#var SenseFlag {S}} #TRIGGER {You feel your stamina increase greatly.} {#var QuickFlag {Q}} #TRIGGER {You feel yourself exposed.} {#var InvisFlag { }} #TRIGGER {You focus and send a deadly blast of power at *.} {#var ImageMalFlag { };#var InvisFlag { }} #TRIGGER {You gasp and breathe in deeply as you feel your lungs harden and heat up!} {#var BreatheFlag {B}} #TRIGGER {You glow with a pulsating, white light for a few moments.} {#var ProtectionFlag {P}} #TRIGGER {You have been KILLED!!} {score a} #TRIGGER {YOU HAVE THEIR FLAG!!} {#var QuickFlag { }} #TRIGGER {You hear the call of the land, far off in the distance} {resetbar} #TRIGGER {You hit} {#var InvisFlag { }} "" {line=10} #TRIGGER {You horribly maim} {#var InvisFlag { }} #TRIGGER {You injure} {#var InvisFlag { }} #TRIGGER {You light the Orb of Sanctity and start holding it.} {#var BlessFlag {B}} #TRIGGER {You maim} {#var InvisFlag { }} #TRIGGER {You make yourself more visible to the people around you.} {#var InvisFlag { }} #TRIGGER {You mangle} {#var InvisFlag { }} #TRIGGER {You massacre} {#var InvisFlag { }} #TRIGGER {You miss} {#var InvisFlag { }} "" {line=10} #TRIGGER {You mutilate} {#var InvisFlag { }} #TRIGGER {You obliterate} {#var InvisFlag { }} #TRIGGER {You put a veil of white mist on your head.} {#var DetectFlag {D};#var SenseFlag {S};#var InfraFlag {I}} #TRIGGER {You plunge * into the back of *.} {#var InvisFlag { }} #TRIGGER {You pulverize} {#var InvisFlag { }} #TRIGGER {You raise * hands at *, but the black aura dissipates into the air.} {#var ImageMalFlag { }} #TRIGGER {You scratch} {#var InvisFlag { }} "" {line=10} #TRIGGER {You slowly vanish from normal vision.} {#var InvisFlag {I}} #TRIGGER {You stop using a veil of white mist.} {score a} #TRIGGER {You stop using the Orb of Sanctity.} {score a} #TRIGGER {You viciously rend} {#var InvisFlag { }} #TRIGGER {You wake up with a splitting headache} {resetbar} #TRIGGER {You wound} {#var InvisFlag { }} #TRIGGER {Your * annihilates} {#var InvisFlag { }} #TRIGGER {Your * barely touches} {#var InvisFlag { }} #TRIGGER {Your * bruises} {#var InvisFlag { }} #TRIGGER {Your * decimates} {#var InvisFlag { }} #TRIGGER {Your * demolishes} {#var InvisFlag { }} #TRIGGER {Your * devastates} {#var InvisFlag { }} #TRIGGER {Your * draws blood from} {#var InvisFlag { }} #TRIGGER {Your * hits} {#var InvisFlag { }} #TRIGGER {Your * horribly maims} {#var InvisFlag { }} #TRIGGER {Your * injures} {#var InvisFlag { }} #TRIGGER {Your * maims} {#var InvisFlag { }} #TRIGGER {Your * mangles} {#var InvisFlag { }} #TRIGGER {Your * massacres} {#var InvisFlag { }} #TRIGGER {Your * misses} {#var InvisFlag { }} #TRIGGER {Your * mutilates} {#var InvisFlag { }} #TRIGGER {Your * obliterates} {#var InvisFlag { }} #TRIGGER {Your * pulverizes} {#var InvisFlag { }} #TRIGGER {Your * scratches} {#var InvisFlag { }} #TRIGGER {Your * smites} {#var InvisFlag { }} #TRIGGER {Your * viciously rends} {#var InvisFlag { }} #TRIGGER {Your * wounds} {#var InvisFlag { }} #TRIGGER {Your blue aura fades away.} {#var IceProtFlag { }} #TRIGGER {Your clumsy attempt at a backstab barely hurts * at all} {#var InvisFlag { }} #TRIGGER {Your concentration lapses, and the black aura dissipates.} {#var ImageMalFlag { }} #TRIGGER {Your endurance returns to normal.} {#var QuickFlag { }} #TRIGGER {Your eyes glow dimly for a few seconds.} {#var DetectFlag {D}} #TRIGGER {Your eyes glow red for a moment.} {#var InfraFlag {I}} #TRIGGER {Your feet rise up off the ground.} {#var LevitateFlag {L}} #TRIGGER {Your force shield shimmers then fades away.} {#var ShieldFlag { }} #TRIGGER {Your grip on * slips, and its tip only finds *'s shoulder blades.} {#var InvisFlag { }} #TRIGGER {Your ice shield melts.} {#var SancFireFlag { }} #TRIGGER {Your iceshield melts into a puddle.} {#var SancFireFlag { }} #TRIGGER {Your illusionary doubles vanish.} {#var ImageCount {0};#var ImageMalFlag { }} #TRIGGER {Your illusionary duplicates vanish with a bright spark of energy.} {#var ImageCount {0};#var ImageMalFlag { }} #TRIGGER {Your levitation wears off.} {#var LevitateFlag { }} #TRIGGER {Your lungs feel like they are on fire as the breathe water spell wears off.} {#var BreatheFlag { }} #TRIGGER {Your lungs heave and you cough water.} {#var BreatheFlag { }} #TRIGGER {Your magical energy expands and hardens into a crackling blue shield} {#var ManaFlag {M}} #TRIGGER {Your magical shield has been dispelled.} {#var ShieldFlag { }} #TRIGGER {Your Mana Shield crackles, shrinks momentarily and dissipates.} {#var ManaFlag { }} #TRIGGER {Your Mana Shield cracks and pops out.} {#var ManaFlag { }} #TRIGGER {Your mana shield flickers and dies.} {#var ManaFlag { }} #TRIGGER {Your manashield crackles and fizzles out.} {#var ManaFlag { }} #TRIGGER {Your phantasmal images are destroyed.} {#var ImageMalFlag { }} #TRIGGER {Your protective veil of darkness has been shattered.} {#var ProtectionFlag { }} #TRIGGER {Your red aura fades away.} {#var FireProtFlag { }} #TRIGGER {Your shield of fire collapses.} {#var SancFireFlag { }} #TRIGGER {Your shield of fire slowly dissipates....and blinks out.} {#var SancFireFlag { }} #TRIGGER {Your sight grows dimmer.} {#var InfraFlag { }} #TRIGGER {Your skin does not feel as hard as it used to.} {#var StoneFlag { }} #TRIGGER {Your skin feels like stone no longer.} {#var StoneFlag { }} #TRIGGER {Your skin turns to a stone-like substance.} {#var StoneFlag {S}} #TRIGGER {Your supercharged bolt of pure magic shatters * into sparkling motes of dust} {#var ImageMalFlag { };#var InvisFlag { }} #TRIGGER {Your vision becomes blurred for a few moments then returns to normal.} {#var DetectFlag {D};#var SenseFlag {S}} #TRIGGER {Your white aura flashes brightly and disappears.} {#var SancFireFlag { }} #TRIGGER {Your yellow aura fades away.} {#var LightningProtFlag { }} #KEY F1 {c inv} #KEY F2 {c arm;c shield;#if {@Class=2} {c stone};#if {@Alignment=1} {c prot};c bless} #KEY F3 {c detect inv;c sense;c infra} #KEY F4 {c lev;c qui;c breathe} #KEY F5 {c sanc} #KEY F6 {c fire prot} #KEY F7 {c ice prot} #KEY F8 {c lightning prot} #KEY F9 {c mana} #KEY F10 {c phant} #KEY F11 {use finger} #KEY F12 {use f2} #STAT {%ansi(bold,blue)Status: %ansi(bold,cyan)@InvisFlag%ansi(bold,magenta)@ArmorFlag@ShieldFlag@StoneFlag@ProtectionFlag@BlessFlag%ansi(bold,brown)@DetectFlag@SenseFlag@InfraFlag%ansi(bold,green)@LevitateFlag@QuickFlag@BreatheFlag%ansi(bold,red)@SancFireFlag@FireProtFlag@IceProtFlag@LightningProtFlag%ansi(bold,white)@ManaFlag@ImageMalFlag} #CLASS 0