/action { Armor : Duration} {/var {ArmorFlag} {A} {StatusBar};/updatebari ArmorFlag} {StatusBar} /action { Bless : Duration} {/var {BlessFlag} {B} {StatusBar};/updatebari BlessFlag} {StatusBar} /action { BLESS : From Equipment} {/var {BlessFlag} {B} {StatusBar};/updatebari BlessFlag} {StatusBar} /action { Breathe Water : Duration} {/var {BreatheFlag} {B} {StatusBar};/updatebari BreatheFlag} {StatusBar} /action { Detect Invisibility : Duration} {/var {DetectFlag} {D} {StatusBar};/updatebari DetectFlag} {StatusBar} /action { DETECT-INVISIBLE : From Equipment} {/var {DetectFlag} {D} {StatusBar};/updatebari DetectFlag} {StatusBar} /action { Fire Protection : Duration} {/var {FireProtFlag} {F} {StatusBar};/updatebari FireProtFlag} {StatusBar} /action { Fireshield : Duration} {/var {SancFireFlag} {F} {StatusBar};/updatebari SancFireFlag} {StatusBar} /action { Ice Protection : Duration} {/var {IceProtFlag} {I} {StatusBar};/updatebari IceProtFlag} {StatusBar} /action { Iceshield : Duration} {/var {SancFireFlag} {I} {StatusBar};/updatebari SancFireFlag} {StatusBar} /action { Infravision : Duration} {/var {InfraFlag} {I} {StatusBar};/updatebari InfraFlag} {StatusBar} /action { INFRAVISION : From Equipment} {/var {InfraFlag} {I} {StatusBar};/updatebari InfraFlag} {StatusBar} /action { Invisibility : Duration} {/var {InvisFlag} {I} {StatusBar};/updatebari InvisFlag} {StatusBar} /action { Levitate : Duration} {/var {LevitateFlag} {L} {StatusBar};/updatebari LevitateFlag} {StatusBar} /action { Lightning Protection: Duration} {/var {LightningProtFlag} {L} {StatusBar};/updatebari LightningProtFlag} {StatusBar} /action { Malediction : Duration} {/var {ImageMalFlag} {M} {StatusBar};/updatebari ImageMalFlag} {StatusBar} /action { Manashield : Duration} {/var {ManaFlag} {M} {StatusBar};/updatebari ManaFlag} {StatusBar} /action { Phantasmal Images : Duration - %0 ticks, %1 image} {/var {ImageCount} {$1} {StatusBar};/var {ImageMalFlag} {$1} {StatusBar};/updatebari ImageMalFlag} {StatusBar} /action { Protection from Evil: Duration} {/var {ProtectionFlag} {P} {StatusBar};/updatebari ProtectionFlag} {StatusBar} /action { Protection from Good: Duration} {/var {ProtectionFlag} {P} {StatusBar};/updatebari ProtectionFlag} {StatusBar} /action { Quickness : Duration} {/var {QuickFlag} {Q} {StatusBar};/updatebari QuickFlag} {StatusBar} /action { Sanctuary : Duration} {/var {SancFireFlag} {S} {StatusBar};/updatebari SancFireFlag} {StatusBar} /action { Sense Life : Duration} {/var {SenseFlag} {S} {StatusBar};/updatebari SenseFlag} {StatusBar} /action { SENSE-LIFE : From Equipment} {/var {SenseFlag} {S} {StatusBar};/updatebari SenseFlag} {StatusBar} /action { Shield : Duration} {/var {ShieldFlag} {S} {StatusBar};/updatebari ShieldFlag} {StatusBar} /action { Stone Skin : Duration} {/var {StoneFlag} {S} {StatusBar};/updatebari StoneFlag} {StatusBar} /action {%1 convulses in pain as you land a powerful backstab.} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {%1 makes a strange sound but is suddenly very silent} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {%1 turns %2 head, noticing you.} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {A deep red shield of fire surrounds you.} {/var {SancFireFlag} {F} {StatusBar};/updatebari SancFireFlag} {StatusBar} /action {A divine force takes pity %1 your wretched existence} {resetbar} {StatusBar} /action {A glowing white aura surrounds your body.} {/var {SancFireFlag} {S} {StatusBar};/updatebari SancFireFlag} {StatusBar} /action {A spectral image of a raven emerges from your body, flying away.} {/var {BlessFlag} { } {StatusBar};/updatebari BlessFlag} {StatusBar} /action {A spectral raven emerges from your body, forced out by magic.} {/var {BlessFlag} { } {StatusBar};/updatebari BlessFlag} {StatusBar} /action {A suit of ethereal armor appears on you and slowly vanishes.} {/var {ArmorFlag} {A} {StatusBar};/updatebari ArmorFlag} {StatusBar} /action {A whirling cloud of ice shards forms around you.} {/var {SancFireFlag} {I} {StatusBar};/updatebari SancFireFlag} {StatusBar} /action {Adversary Preparation Room - type ENTER to join the fun!} {score s;score a} {StatusBar} /action {At the demon's gesture, %1 suddenly revived} {resetbar} {StatusBar} /action {attack has destroyed one of your illusionary images.} {/var {ImageCount} {@Math($ImageCount-1)} {StatusBar};/if {$ImageCount>0} {/var {ImageMalFlag} {$ImageCount} {StatusBar};/updatebari ImageMalFlag} {/var {ImageMalFlag} { } {StatusBar};/updatebari ImageMalFlag}} {StatusBar} /action {dodges your attack.} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {finds a chink in %1's defenses} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {finds its true mark as you stab at %1's back} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {hour%1 minute%2 second%3since last restart. GAMEINFO for more info.} {score s;score a} {StatusBar} /action {lands slightly off-target as you stab at %1's back.} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Level %0 Cleric %1 Age: %2 years} {/var {Class} {1} {StatusBar};/if {$AlignSet=1} {/var {Alignment} {1} {StatusBar}}} {StatusBar} /action {Level %0 Mage %1 Age: %2 years} {/var {Class} {2} {StatusBar};/if {$AlignSet=1} {/var {Alignment} {1} {StatusBar}}} {StatusBar} /action {Level %0 Thief %1 Age: %2 years} {/var {Class} {3} {StatusBar};/if {$AlignSet=1} {/var {Alignment} {1} {StatusBar}}} {StatusBar} /action {Level %0 Warrior %1 Age: %2 years} {/var {Class} {4} {StatusBar};/if {$AlignSet=1} {/var {Alignment} {1} {StatusBar}}} {StatusBar} /action {parries your attack.} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Reconnect%2ng.} {score a} {StatusBar} /action {Several illusionary images, duplicates of yourself, appear around you.} {/var {ImageMalFlag} {P} {StatusBar};/updatebari ImageMalFlag;score a} {StatusBar} /action {tears through %1's defenses and plunges into %1 back.} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {^the Undead Corpse of %0 the Adventurer} {/var {AlignSet} {0} {StatusBar}} {StatusBar} /action {The battle distracts you, and the black aura dissipates.} {/var {ImageMalFlag} { } {StatusBar};/updatebari ImageMalFlag} {StatusBar} /action {The black aura around your body dissipates.} {/var {ImageMalFlag} { } {StatusBar};/updatebari ImageMalFlag} {StatusBar} /action {The black aura dissipates.} {/var {ImageMalFlag} { } {StatusBar};/updatebari ImageMalFlag} {StatusBar} /action {The detect invisible wears off.} {/var {DetectFlag} { } {StatusBar};/updatebari DetectFlag} {StatusBar} /action {The spectral image of a raven soars down from the Heavens, disappearing into you} {/var {BlessFlag} {B} {StatusBar};/updatebari BlessFlag} {StatusBar} /action {The water rushes into your lungs, chasing the last vestiges of life from your} {score a} {StatusBar} /action {The white aura around your body fades.} {/var {SancFireFlag} { } {StatusBar};/updatebari SancFireFlag} {StatusBar} /action {Unlife floods your veins, and you clamber to your feet, ready to search for your soul.} {score a} {StatusBar} /action {With unbelievable luck, %1 moves away just as you slash at %2 back.} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You annihilate} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You are affected by:} {resetbar} {StatusBar} /action {You are almost evil} {/var {Alignment} {0} {StatusBar}} {StatusBar} /action {You are almost good} {/var {Alignment} {0} {StatusBar}} {StatusBar} /action {You are neutral} {/if {$AlignSet=1} {/var {Alignment} {0} {StatusBar}} {/var {AlignSet} {1} {StatusBar}}} {StatusBar} /action {You are not affected by any enchantment.} {resetbar} {StatusBar} /action {You are surrounded by a glowing blue aura.} {/var {IceProtFlag} {I} {StatusBar};/updatebari IceProtFlag} {StatusBar} /action {You are surrounded by a glowing red aura.} {/var {FireProtFlag} {F} {StatusBar};/updatebari FireProtFlag} {StatusBar} /action {You are surrounded by a glowing yellow aura.} {/var {LightningProtFlag} {L} {StatusBar};/updatebari LightningProtFlag} {StatusBar} /action {You are surrounded by a strong magical force shield.} {/var {ShieldFlag} {S} {StatusBar};/updatebari ShieldFlag} {StatusBar} /action {You attempt to stab %1 in the back, but your thrust is partially deflected} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You barely touch} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You begin to chant, and a black aura forms around you.} {/var {ImageCount} {0} {StatusBar};/var {ImageMalFlag} {M} {StatusBar};/updatebari ImageMalFlag} {StatusBar} /action {You bruise} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You can no longer see in the dark.} {/var {InfraFlag} { } {StatusBar};/updatebari InfraFlag} {StatusBar} /action {You decimate} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You demolish} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You depart from Adversary.} {score s;score a} {StatusBar} /action {You devastate} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You don't feel lighter than air any more.} {/var {LevitateFlag} { } {StatusBar};/updatebari LevitateFlag} {StatusBar} /action {You don't feel so well protected.} {/var {ArmorFlag} { } {StatusBar};/updatebari ArmorFlag} {StatusBar} /action {You draw blood from} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You feel exposed.} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You feel less aware of your surroundings.} {/var {SenseFlag} { } {StatusBar};/updatebari SenseFlag} {StatusBar} /action {You feel less in touch with living things.} {/var {SenseFlag} { } {StatusBar};/updatebari SenseFlag} {StatusBar} /action {You feel less morally protected.} {/var {ProtectionFlag} { } {StatusBar};/updatebari ProtectionFlag} {StatusBar} /action {You feel less perceptive.} {/var {DetectFlag} { } {StatusBar};/updatebari DetectFlag} {StatusBar} /action {You feel less protected.} {/var {ArmorFlag} { } {StatusBar};/updatebari ArmorFlag} {StatusBar} /action {You feel life ret%1rn to your body} {resetbar} {StatusBar} /action {You feel more vulnerable.} {/var {ProtectionFlag} { } {StatusBar};/updatebari ProtectionFlag} {StatusBar} /action {You feel the power of vile darkness surge through your body!} {/var {ProtectionFlag} {P} {StatusBar};/updatebari ProtectionFlag} {StatusBar} /action {You feel the protective veil of darkness vanish.} {/var {ProtectionFlag} { } {StatusBar};/updatebari ProtectionFlag} {StatusBar} /action {You feel your awareness improve.} {/var {SenseFlag} {S} {StatusBar};/updatebari SenseFlag} {StatusBar} /action {You feel your stamina increase greatly.} {/var {QuickFlag} {Q} {StatusBar};/updatebari QuickFlag} {StatusBar} /action {You feel yourself exposed.} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You focus and send a deadly blast of power at %1.} {/var {ImageMalFlag} { } {StatusBar};/updatebari ImageMalFlag;/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You gasp and breathe in deeply as you feel your lungs harden and heat up!} {/var {BreatheFlag} {B} {StatusBar};/updatebari BreatheFlag} {StatusBar} /action {You glow with a pulsating, white light for a few moments.} {/var {ProtectionFlag} {P} {StatusBar};/updatebari ProtectionFlag} {StatusBar} /action {You have been KILLED!!} {score a} {StatusBar} /action {YOU HAVE THEIR FLAG!!} {/var {QuickFlag} { } {StatusBar};/updatebari QuickFlag} {StatusBar} /action {You hear the call of the land, far off in %1 distance} {resetbar} {StatusBar} /action {You hit %0} {/if {@TextColor($0)=10} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag}} {StatusBar} /action {You horribly maim} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You injure} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You light the Orb of Sanctity and start holding it.} {/var {BlessFlag} {B} {StatusBar};/updatebari BlessFlag} {StatusBar} /action {You maim} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You make yourself more visible to the people around you.} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You mangle} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You massacre} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You miss %0} {/if {@TextColor($0)=10} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag}} {StatusBar} /action {You mutilate} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You obliterate} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You plunge %2 into the back of %1.} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You pulverize} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You put a veil of white mist on your head.} {/var {DetectFlag} {D} {StatusBar};/var {SenseFlag} {S} {StatusBar};/var {InfraFlag} {I} {StatusBar};/updatebari DetectFlag;/updatebari SenseFlag;/updatebari InfraFlag} {StatusBar} /action {You raise %0 hands at %1, but the black aura dissipates into the air.} {/var {ImageMalFlag} { } {StatusBar};/updatebari ImageMalFlag} {StatusBar} /action {You scratch %0} {/if {@TextColor($0)=10} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag}} {StatusBar} /action {You slowly vanish from normal vision.} {/var {InvisFlag} {I} {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You stop using a veil of white mist.} {score a} {StatusBar} /action {You stop using the Orb of Sanctity} {score a} {StatusBar} /action {You viciously rend} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {You wake up with a splitt%1ng headache} {resetbar} {StatusBar} /action {You wound} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 annihilates} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 barely touches} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 bruises} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 decimates} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 demolishes} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 devastates} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 draws blood from} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 hits} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 horribly maims} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 injures} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 maims} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 mangles} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 massacres} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 misses} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 mutilates} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 obliterates} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 pulverizes} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 scratches} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 smites} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 viciously rends} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your %0 wounds} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your blue aura fades away.} {/var {IceProtFlag} { } {StatusBar};/updatebari IceProtFlag} {StatusBar} /action {Your clumsy attempt at a backstab barely hurts %1 at all} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your concentration lapses, and the black aura dissipates.} {/var {ImageMalFlag} { } {StatusBar};/updatebari ImageMalFlag} {StatusBar} /action {Your endurance returns to normal.} {/var {QuickFlag} { } {StatusBar};/updatebari QuickFlag} {StatusBar} /action {Your eyes glow dimly for a few seconds.} {/var {DetectFlag} {D} {StatusBar};/updatebari DetectFlag} {StatusBar} /action {Your eyes glow red for a moment.} {/var {InfraFlag} {I} {StatusBar};/updatebari InfraFlag} {StatusBar} /action {Your feet rise up off the ground.} {/var {LevitateFlag} {L} {StatusBar};/updatebari LevitateFlag} {StatusBar} /action {Your force shield shimmers then fades away.} {/var {ShieldFlag} { } {StatusBar};/updatebari ShieldFlag} {StatusBar} /action {Your grip on %2 slips, and its tip only finds %1's shoulder blades.} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your ice shield melts.} {/var {SancFireFlag} { } {StatusBar};/updatebari SancFireFlag} {StatusBar} /action {Your iceshield melts into a puddle.} {/var {SancFireFlag} { } {StatusBar};/updatebari SancFireFlag} {StatusBar} /action {Your illusionary doubles vanish.} {/var {ImageCount} {0} {StatusBar};/var {ImageMalFlag} { } {StatusBar};/updatebari ImageMalFlag} {StatusBar} /action {Your illusionary duplicates vanish with a bright spark of energy.} {/var {ImageCount} {0} {StatusBar};/var {ImageMalFlag} { } {StatusBar};/updatebari ImageMalFlag} {StatusBar} /action {Your levitation wears off.} {/var {LevitateFlag} { } {StatusBar};/updatebari LevitateFlag} {StatusBar} /action {Your lungs feel like they are on fire as the breathe water spell wears off.} {/var {BreatheFlag} { } {StatusBar};/updatebari BreatheFlag} {StatusBar} /action {Your lungs heave and you cough water.} {/var {BreatheFlag} { } {StatusBar};/updatebari BreatheFlag} {StatusBar} /action {Your magical energy expands and hardens into a crackling blue shield} {/var {ManaFlag} {M} {StatusBar};/updatebari ManaFlag} {StatusBar} /action {Your magical shield has been dispelled.} {/var {ShieldFlag} { } {StatusBar};/updatebari ShieldFlag} {StatusBar} /action {Your Mana Shield crackles, shrinks momentarily and dissipates.} {/var {ManaFlag} { } {StatusBar};/updatebari ManaFlag} {StatusBar} /action {Your Mana Shield cracks and pops out.} {/var {ManaFlag} { } {StatusBar};/updatebari ManaFlag} {StatusBar} /action {Your mana shield flickers and dies.} {/var {ManaFlag} { } {StatusBar};/updatebari ManaFlag} {StatusBar} /action {Your manashield crackles and fizzles out.} {/var {ManaFlag} { } {StatusBar};/updatebari ManaFlag} {StatusBar} /action {Your phantasmal images are destroyed.} {/var {ImageMalFlag} { } {StatusBar};/updatebari ImageMalFlag} {StatusBar} /action {Your protective veil of darkness has been shattered.} {/var {ProtectionFlag} { } {StatusBar};/updatebari ProtectionFlag} {StatusBar} /action {Your red aura fades away.} {/var {FireProtFlag} { } {StatusBar};/updatebari FireProtFlag} {StatusBar} /action {Your shield of fire collapses.} {/var {SancFireFlag} { } {StatusBar};/updatebari SancFireFlag} {StatusBar} /action {Your shield of fire slowly dissipates....and blinks out.} {/var {SancFireFlag} { } {StatusBar};/updatebari SancFireFlag} {StatusBar} /action {Your sight grows dimmer.} {/var {InfraFlag} { } {StatusBar};/updatebari InfraFlag} {StatusBar} /action {Your skin does not feel as hard as it used to.} {/var {StoneFlag} { } {StatusBar};/updatebari StoneFlag} {StatusBar} /action {Your skin feels like stone no longer.} {/var {StoneFlag} { } {StatusBar};/updatebari StoneFlag} {StatusBar} /action {Your skin turns to a stone-like substance.} {/var {StoneFlag} {S} {StatusBar};/updatebari StoneFlag} {StatusBar} /action {Your supercharged bolt of pure magic shatters %1 into sparkling motes of dust} {/var {ImageMalFlag} { } {StatusBar};/updatebari ImageMalFlag;/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag} {StatusBar} /action {Your vision becomes blurred for a few moments then returns to normal.} {/var {DetectFlag} {D} {StatusBar};/var {SenseFlag} {S} {StatusBar};/updatebari DetectFlag;/updatebari SenseFlag} {StatusBar} /action {Your white aura flashes brightly and disappears.} {/var {SancFireFlag} { } {StatusBar};/updatebari SancFireFlag} {StatusBar} /action {Your yellow aura fades away.} {/var {LightningProtFlag} { } {StatusBar};/updatebari LightningProtFlag} {StatusBar} /alias {resetbar} {/var {InvisFlag} { } {StatusBar};/updatebari InvisFlag;/var {ArmorFlag} { } {StatusBar};/updatebari ArmorFlag;/var {ShieldFlag} { } {StatusBar};/updatebari ShieldFlag;/var {StoneFlag} { } {StatusBar};/updatebari StoneFlag;/var {ProtectionFlag} { } {StatusBar};/updatebari ProtectionFlag;/var {BlessFlag} { } {StatusBar};/updatebari BlessFlag;/var {DetectFlag} { } {StatusBar};/updatebari DetectFlag;/var {SenseFlag} { } {StatusBar};/updatebari SenseFlag;/var {InfraFlag} { } {StatusBar};/updatebari InfraFlag;/var {LevitateFlag} { } {StatusBar};/updatebari LevitateFlag;/var {QuickFlag} { } {StatusBar};/updatebari QuickFlag;/var {BreatheFlag} { } {StatusBar};/updatebari BreatheFlag;/var {FireProtFlag} { } {StatusBar};/updatebari FireProtFlag;/var {IceProtFlag} { } {StatusBar};/updatebari IceProtFlag;/var {LightningProtFlag} { } {StatusBar};/updatebari LightningProtFlag;/var {SancFireFlag} { } {StatusBar};/updatebari SancFireFlag;/var {ManaFlag} { } {StatusBar};/updatebari ManaFlag;/var {ImageMalFlag} { } {StatusBar};/updatebari ImageMalFlag;/var {ImageCount} {0} {StatusBar}} {StatusBar} /macro {f1} {c inv} {StatusBar} /macro {f2} {c arm;c shield;/if {$Class=2} {c stone};/if {$Alignment=1} {c prot};c bless} {StatusBar} /macro {f3} {c detect inv;c sense;c infra} {StatusBar} /macro {f4} {c lev;c qui;c breathe} {StatusBar} /macro {f5} {c sanc} {StatusBar} /macro {f6} {c fire prot} {StatusBar} /macro {f7} {c ice prot} {StatusBar} /macro {f8} {c lightning prot} {StatusBar} /macro {f9} {c mana} {StatusBar} /macro {f10} {c phant} {StatusBar} /macro {f11} {use finger} {StatusBar} /macro {f12} {use f2} {StatusBar} /variable {Alignment} {0} {StatusBar} /variable {AlignSet} {1} {StatusBar} /variable {ArmorFlag} { } {StatusBar} /variable {BlessFlag} { } {StatusBar} /variable {BreatheFlag} { } {StatusBar} /variable {Class} {1} {StatusBar} /variable {DetectFlag} { } {StatusBar} /variable {FireProtFlag} { } {StatusBar} /variable {IceProtFlag} { } {StatusBar} /variable {ImageCount} {0} {StatusBar} /variable {ImageMalFlag} { } {StatusBar} /variable {InfraFlag} { } {StatusBar} /variable {InvisFlag} { } {StatusBar} /variable {LevitateFlag} { } {StatusBar} /variable {LightningProtFlag} { } {StatusBar} /variable {ManaFlag} { } {StatusBar} /variable {ProtectionFlag} { } {StatusBar} /variable {QuickFlag} { } {StatusBar} /variable {SancFireFlag} { } {StatusBar} /variable {SenseFlag} { } {StatusBar} /variable {ShieldFlag} { } {StatusBar} /variable {StoneFlag} { } {StatusBar} /baritem {StatusLabel} {Status:} {55} {7} {9} {0} {StatusBar} /baritem {InvisFlag} {$InvisFlag} {63} {1} {11} {0} {StatusBar} /baritem {ArmorFlag} {$ArmorFlag} {64} {1} {13} {0} {StatusBar} /baritem {ShieldFlag} {$ShieldFlag} {65} {1} {13} {0} {StatusBar} /baritem {StoneFlag} {$StoneFlag} {66} {1} {13} {0} {StatusBar} /baritem {ProtectionFlag} {$ProtectionFlag} {67} {1} {13} {0} {StatusBar} /baritem {BlessFlag} {$BlessFlag} {68} {1} {13} {0} {StatusBar} /baritem {DetectFlag} {$DetectFlag} {69} {1} {14} {0} {StatusBar} /baritem {SenseFlag} {$SenseFlag} {70} {1} {14} {0} {StatusBar} /baritem {InfraFlag} {$InfraFlag} {71} {1} {14} {0} {StatusBar} /baritem {LevitateFlag} {$LevitateFlag} {72} {1} {10} {0} {StatusBar} /baritem {QuickFlag} {$QuickFlag} {73} {1} {10} {0} {StatusBar} /baritem {BreatheFlag} {$BreatheFlag} {74} {1} {10} {0} {StatusBar} /baritem {SancFireFlag} {$SancFireFlag} {75} {1} {12} {0} {StatusBar} /baritem {FireProtFlag} {$FireProtFlag} {76} {1} {12} {0} {StatusBar} /baritem {IceProtFlag} {$IceProtFlag} {77} {1} {12} {0} {StatusBar} /baritem {LightningProtFlag} {$LightningProtFlag} {78} {1} {12} {0} {StatusBar} /baritem {ManaFlag} {$ManaFlag} {79} {1} {15} {0} {StatusBar} /baritem {ImageMalFlag} {$ImageMalFlag} {80} {1} {15} {0} {StatusBar}