/action {%1 (%2)} {/if {@TextColor(@Left($1,1))=14 && @TextColor(@Right($2,1))=15} {/var {ShipRoom} {0} {Ship}}} {Ship}
/action {NOTICE: You are leaving a PLAYER KILLING %1.} {/var {ShipRoom} {0} {Ship}} {Ship}
/action {You hear %0 shout, 'fire b %1'.} {/if {$0 != "someone"} {/if {$ShipRoom=1} {ship fire $1;get ammo;ship load}}} {Ship}
/action {You hear %0 shout, 'fire b'.} {/if {$0 != "someone"} {/if {$ShipRoom=1} {ship fire serpent;get ammo;ship load}}} {Ship}
/action {You hear %0 shout, 'fire lb %1'.} {/if {$0 != "someone"} {/if {"@Word($1,1)"="b"} {/if {$ShipRoom=3} {/if {@Len(@Word($1,3))>0} {ship fire @Word($1,2) @Word($1,3);get ammo;ship load} {/if {@Len(@Word($1,2))>0} {ship fire @Word($1,2);get ammo;ship load} {ship fire serpent;get ammo;ship load}}}} {/if {"@Word($1,1)"="t"} {/if {$ShipRoom=5} {/if {@Len(@Word($1,3))>0} {ship fire @Word($1,2) @Word($1,3);get ammo;ship load} {/if {@Len(@Word($1,2))>0} {ship fire @Word($1,2);get ammo;ship load} {ship fire serpent;get ammo;ship load}}}} {/if {$ShipRoom=3 || $ShipRoom=5} {ship fire $1;get ammo;ship load}}}}} {Ship}
/action {You hear %0 shout, 'fire lb'.} {/if {$0 != "someone"} {/if {$ShipRoom=3 || $ShipRoom=5} {ship fire serpent;get ammo;ship load}}} {Ship}
/action {You hear %0 shout, 'fire sb %1'.} {/if {$0 != "someone"} {/if {"@Word($1,1)"="b"} {/if {$ShipRoom=4} {/if {@Len(@Word($1,3))>0} {ship fire @Word($1,2) @Word($1,3);get ammo;ship load} {/if {@Len(@Word($1,2))>0} {ship fire @Word($1,2);get ammo;ship load} {ship fire serpent;get ammo;ship load}}}} {/if {"@Word($1,1)"="t"} {/if {$ShipRoom=6} {/if {@Len(@Word($1,3))>0} {ship fire @Word($1,2) @Word($1,3);get ammo;ship load} {/if {@Len(@Word($1,2))>0} {ship fire @Word($1,2);get ammo;ship load} {ship fire serpent;get ammo;ship load}}}} {/if {$ShipRoom=4 || $ShipRoom=6} {ship fire $1;get ammo;ship load}}}}} {Ship}
/action {You hear %0 shout, 'fire sb'.} {/if {$0 != "someone"} {/if {$ShipRoom=4 || $ShipRoom=6} {ship fire serpent;get ammo;ship load}}} {Ship}
/action {You hear %0 shout, 'fire st %1'.} {/if {$0 != "someone"} {/if {$ShipRoom=2} {ship fire $1;get ammo;ship load}}} {Ship}
/action {You hear %0 shout, 'fire st'.} {/if {$0 != "someone"} {/if {$ShipRoom=2} {ship fire serpent;get ammo;ship load}}} {Ship}
/action {You lean over the rail and use the blubber hook. You snag a big hunk of meat but it falls off the hook as you try to lift it.} {ship snag} {Ship}
/action {You lean over the rail and use the blubber hook. You snag a big hunk of meat, lift it up, and swing it onto the deck!} {ship snag} {Ship}
/action {Your grapple fails to hold, and falls into the sea with a splash.} {ship grapple $LastGrapple} {Ship}
/action {WARNING! You HAVE LEFT a GRAVE NEUTRAL PLAYER KILLING %1 and ENTERED a NEUTRAL} {/var {ShipRoom} {0} {Ship}} {Ship}
/action {^Bow Gun (%0)} {/var {ShipRoom} {1} {Ship}} {Ship}
/action {^Larboard Gun %0 (%1)} {/var {ShipRoom} {3} {Ship}} {Ship}
/action {^Port Gun %0 (%1)} {/var {ShipRoom} {5} {Ship}} {Ship}
/action {^Starboard Gun %0 (%1)} {/if {$0<9} {/var {ShipRoom} {4} {Ship}} {/var {ShipRoom} {6} {Ship}}} {Ship}
/action {^Stern Gun %0 (%1)} {/var {ShipRoom} {2} {Ship}} {Ship}
/alias {dhf} {job f 37 d} {Ship}
/alias {dhh} {/loop {1,7} {job h 5 d};job h 2 d} {Ship}
/alias {dhm %0} {/if {@Len($0)>0} {job m d $0} {job m}} {Ship}
/alias {dhr} {job r d}
/alias {spc %0} {shipa appoint $0} {Ship}
/alias {spg %0} {/if {@Len($0)>0} {ship grapple $0} {ship snag}} {Ship}
/alias {sph} {ship helm} {Ship}
/alias {spl} {ship lash} {Ship}
/alias {spm} {ship map} {Ship}
/alias {sps} {ship status} {Ship}
/alias {spt %0} {/var {ShipTarget} {$0} {Ship};/updatebari ShipTarget;/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()ShipTarget set to @ForeCyan()$ShipTarget@ForeBlue().@Chr(10)}} {Ship}
/macro {sdel} {ship course -90} {Ship}
/macro {send} {ship course 0} {Ship}
/macro {spgdn} {ship course 90} {Ship}
/macro {sins} {ship map} {Ship}
/macro {shome} {ship status} {Ship}
/macro {spgup} {ship survey} {Ship}
/macro {sltarrow} {shout fire st $ShipTarget} {Ship}
/macro {sdnarrow} {/if {$Deck=1} {shout fire sb t $ShipTarget;/var {Deck} {2} {Ship}} {shout fire sb b $ShipTarget;/var {Deck} {1} {Ship}}} {Ship}
/macro {srtarrow} {shout fire b $ShipTarget} {Ship}
/macro {suparrow} {/if {$Deck=1} {shout fire lb t $ShipTarget;/var {Deck} {2} {Ship}} {shout fire lb b $ShipTarget;/var {Deck} {1} {Ship}}} {Ship}
/variable {Deck} {1} {Ship}
/empty {LastGrapple} {Ship}
/variable {ShipRoom} {0} {Ship}
/variable {ShipTarget} {serpent} {Ship}
/highlight {Blaz } {light cyan,back black} {Ship}
/highlight {Boknon } {light cyan,back black} {Ship}
/highlight {Dadduka } {light cyan,back black} {Ship}
/highlight {Fsoin } {light cyan,back black} {Ship}
/highlight {Furoam } {light cyan,back black} {Ship}
/highlight {Gorath } {light cyan,back black} {Ship}
/highlight {Gouili } {light cyan,back black} {Ship}
/highlight {Honoron } {light cyan,back black} {Ship}
/highlight {Jokar } {light cyan,back black} {Ship}
/highlight {Mushina } {light cyan,back black} {Ship}
/highlight {Pdion } {light cyan,back black} {Ship}
/highlight {Rivenel } {light cyan,back black} {Ship}
/highlight {Rowel } {light cyan,back black} {Ship}
/highlight {Satar } {light cyan,back black} {Ship}
/highlight {Seilli } {light cyan,back black} {Ship}
/highlight {Seo } {light cyan,back black} {Ship}
/highlight {Shademp } {light cyan,back black} {Ship}
/highlight {Sillo } {light cyan,back black} {Ship}
/highlight {Silon } {light cyan,back black} {Ship}
/highlight {Siponik } {light cyan,back black} {Ship}
/highlight {Tanigere } {light cyan,back black} {Ship}
/highlight {Tremerald } {light cyan,back black} {Ship}
/highlight {Vasokui } {light cyan,back black} {Ship}
/highlight {Wen } {light cyan,back black} {Ship}
/highlight {Weopig } {light cyan,back black} {Ship}
/highlight {Wizerb } {light cyan,back black} {Ship}
/highlight {Zaa } {light cyan,back black} {Ship}
/baritem {ShipTargetLabel} {ShipTarget:} {20} {11} {9} {0} {Ship}
/baritem {ShipTarget} {$ShipTarget} {32} {10} {11} {0} {Ship}