#CLASS {ItemList} #ALIAS ac {c attune earth} #ALIAS bn {hold @ResurrectItem;c ben %1;hold @HeldItem} #ALIAS cjr {hold elemental;c conjure;hold @HeldItem} #ALIAS ctset {#var ContainerItem {%left(%1,8)};#show {%char(10)%char(10)%ansi(bold,blue)Container set to %ansi(bold,cyan)%1%ansi(bold,blue).}} #ALIAS ec {hold earth;use earth;hold @HeldItem} #ALIAS hdset {#var HeldItem {%left(%1,8)};#show {%char(10)%char(10)%ansi(bold,blue)Held item set to %ansi(bold,cyan)%1%ansi(bold,blue).}} #ALIAS hl {hold @LightItem} #ALIAS ltset {#var LightItem {%left(%1,8)};#show {%char(10)%char(10)%ansi(bold,blue)Light set to %ansi(bold,cyan)%1%ansi(bold,blue).}} #ALIAS orb {hold orb;use held;hold @HeldItem} #ALIAS pk {#if {%len(%1)>0} {put all.%1 @ContainerItem} {put all @ContainerItem}} #ALIAS rl {rem @LightItem} #ALIAS rs {hold @ResurrectItem;c res %1;hold @HeldItem} #ALIAS rsset {#var ResurrectItem {%left(%1,8)};#show {%char(10)%char(10)%ansi(bold,blue)Resurrect item set to %ansi(bold,cyan)%1%ansi(bold,blue).}} #ALIAS scr {hold mirror;c scry %1;hold @HeldItem} #ALIAS thr {rem @HeldItem;throw;hold @HeldItem} #ALIAS unpk {#if {%len(%1)>0} {get all.%1 @ContainerItem} {get all @ContainerItem}} #ALIAS wdset {#var WieldedItem {%left(%1,8)};#show {%char(10)%char(10)%ansi(bold,blue)Wielded item set to %ansi(bold,cyan)%1%ansi(bold,blue).}} #ALIAS wield {/var WieldedItem {%left(%1,8)};wiel %1} #VAR ContainerItem {none} #VAR HeldItem {none} #VAR LightItem {none} #VAR ResurrectItem {none} #VAR WieldedItem {none} #TRIGGER {disarms you and sends * flying!} {wiel @WieldedItem} #TRIGGER {You can't hide while carrying a light source.} {rem @LightItem;hide} #CLASS 0