/action {disarms you and sends %0 flying!} {wiel $WieldedItem} {ItemList}
/action {You can't hide while carrying a light source.} {rem $LightItem;hide} {ItemList}
/alias {ac} {c attune earth} {ItemList}
/alias {bn %0} {hold $ResurrectItem;c ben $0;hold $HeldItem} {ItemList}
/alias {cjr} {hold elemental;c conjure;hold $HeldItem} {ItemList}
/alias {ctset %0} {/var {ContainerItem} {@Left($0,8)} {ItemList};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()Container set to @ForeCyan()$0@ForeBlue().@Chr(10)}} {ItemList}
/alias {ec} {hold earth;use earth;hold $HeldItem} {ItemList}
/alias {hdset %0} {/var {HeldItem} {@Left($0,8)} {ItemList};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()Held item set to @ForeCyan()$0@ForeBlue().@Chr(10)}} {ItemList}
/alias {hl} {hold $LightItem} {ItemList}
/alias {ltset %0} {/var {LightItem} {@Left($0,8)} {ItemList};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()Light set to @ForeCyan()$0@ForeBlue().@Chr(10)}} {ItemList}
/alias {orb} {hold orb;use held;hold $HeldItem} {ItemList}
/alias {pk %0} {/if {@Len($0)>0} {put all.$0 $ContainerItem} {put all $ContainerItem}} {ItemList}
/alias {rl} {rem $LightItem} {ItemList}
/alias {rs %0} {hold $ResurrectItem;c res $0;hold $HeldItem} {ItemList}
/alias {rsset %0} {/var {ResurrectItem} {@Left($0,8)} {ItemList};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()Resurrect item set to @ForeCyan()$0@ForeBlue().@Chr(10)}} {ItemList}
/alias {scr %0} {hold mirror;c scry $0;hold $HeldItem} {ItemList}
/alias {thr} {rem $HeldItem;throw;hold $HeldItem} {ItemList}
/alias {unpk %0} {/if {@Len($0)>0} {get all.$0 $ContainerItem} {get all $ContainerItem}} {ItemList}
/alias {wdset %0} {/var {WieldedItem} {@Left($0,8)} {ItemList};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()Wielded item set to @ForeCyan()$0@ForeBlue().@Chr(10)}} {ItemList}
/alias {wield %0} {/var {WieldedItem} {@Left($0,8)} {ItemList};wiel $0} {ItemList}
/variable {ContainerItem} {none} {ItemList}
/variable {HeldItem} {none} {ItemList}
/variable {LightItem} {none} {ItemList}
/variable {ResurrectItem} {none} {ItemList}
/variable {WieldedItem} {none} {ItemList}