/action {# Chat connection with %0 lost.} {/if {$ChatServer=1} {ch @ForeMagenta()$0 @ForeBlue()has @ForeRed()disconnected @ForeBlue()from the server}} {Chat} /action {# Chat request from %0 accepted.} {/if {$ChatServer=1} {/enableevent {ChatServeCheck};/var {LastChatConnect} {$0} {Chat};/if {@InList(ChatUsers,$0) || $ChatSecurity=0} {ch @ForeMagenta()$0 @ForeBlue()has @ForeGreen()connected @ForeBlue()to the server} {ch @ForeMagenta()$0 @ForeBlue()attempted to connect to the server}}} {Chat} /action {%0} {/if {@Len($0)>0} {/if {@TextColor(@Left($0,1))=14 && @TextColor(@Right($0,1))=14} {/if {@InList(UpperLetters,@Left($0,1)) && @InList(LowerLetters,@Right($0,1))} {/var {LastRoom} {$CurrentRoom} {Chat};/var {CurrentRoom} {$0} {Chat}} {/if {@InList(UpperLetters,@Left($0,1)) && @InList(Numbers,@Right($0,1))} {/var {LastRoom} {$CurrentRoom} {Chat};/var {CurrentRoom} {$0} {Chat}}}}}} {Chat} /action {%0 (%1)} {/if {@TextColor(@Left($0,1))=14 && @TextColor(@Right($0,1))=14} {/if {@InList(UpperLetters,@Left($0,1)) && @InList(LowerLetters,@Right($0,1))} {/var {LastRoom} {$CurrentRoom} {Chat};/var {CurrentRoom} {$0} {Chat}} {/if {@InList(UpperLetters,@Left($0,1)) && @InList(Numbers,@Right($0,1))} {/var {LastRoom} {$CurrentRoom} {Chat};/var {CurrentRoom} {$0} {Chat}}}}} {Chat} /action {%0 briefly reveals a red aura!} {/if {@ChatConnects()>0 && $SpellReport=1} {chrr @ForeMagenta()$0 @ForeBlue()has been @ForeRed()cursed} {/showme {@Chr(10)@AnsiBold()@ForeRed()SpellReport @ForeBlue()[@ForeMagenta()$0 @ForeBlue()has been @ForeRed()cursed@ForeBlue()]@Chr(10)}}} {Chat} /action {%0 chokes and utters some muffled noises.} {/if {@ChatConnects()>0 && $SpellReport=1} {chrr @ForeMagenta()$0 @ForeBlue()has been @ForeYellow()plagued} {/showme {@Chr(10)@AnsiBold()@ForeRed()SpellReport @ForeBlue()[@ForeMagenta()$0 @ForeBlue()has been @ForeYellow()plagued@ForeBlue()]@Chr(10)}}} {Chat} /action {%0 critically stabs you in the back with %1 and your body is wracked with excruciating pain.} {/var {BackstabReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeRed()5.5)} {Chat}} {/var {BackstabModifier} {@ForeRed()5.5} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {%0 convulses in pain as you land a powerful backstab.} {/var {BackstabSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeYellow()4.0)} {Chat}} {/var {BackstabModifier} {@ForeYellow()4.0} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {%0 has closed the chat connection.} {/if {$ChatServer=1} {ch @ForeMagenta()$0 @ForeBlue()has @ForeRed()disconnected @ForeBlue()from the server}} {Chat} /action {%0 is surrounded by a pink outline.} {/if {@ChatConnects()>0 && $SpellReport=1} {chrr @ForeMagenta()$0 @ForeBlue()has been @ForeGreen()faerie fired} {/showme {@Chr(10)@AnsiBold()@ForeRed()SpellReport @ForeBlue()[@ForeMagenta()$0 @ForeBlue()has been @ForeGreen()faerie fired@ForeBlue()]@Chr(10)}}} {Chat} /action {%0 makes a strange sound but is suddenly very silent} {/var {BackstabSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeRed()ICE)} {Chat}} {/var {BackstabModifier} {@ForeRed()ICE} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {%0 raises %1 hands and strikes you with a burst of power.} {/var {MalReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat}} {Chat} /action {%0 seems to be blinded!} {/if {@ChatConnects()>0 && $SpellReport=1} {chrr @ForeMagenta()$0 @ForeBlue()has been @ForeGreen()blinded} {/showme {@Chr(10)@AnsiBold()@ForeRed()SpellReport @ForeBlue()[@ForeMagenta()$0 @ForeBlue()has been @ForeGreen()blinded@ForeBlue()]@Chr(10)}}} {Chat} /action {%0 seems weaker.} {/if {@ChatConnects()>0 && $SpellReport=1} {chrr @ForeMagenta()$0 @ForeBlue()has been @ForeRed()weakened} {/showme {@Chr(10)@AnsiBold()@ForeRed()SpellReport @ForeBlue()[@ForeMagenta()$0 @ForeBlue()has been @ForeRed()weakened@ForeBlue()]@Chr(10)}}} {Chat} /action {%0 skillfully stabs at your back with %1 and tears through your defenses, landing a devastating backstab.}{/var {BackstabReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeYellow()4.5)} {Chat}} {/var {BackstabModifier} {@ForeYellow()4.5} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {%0 slashes at you with %1 and misses.} {/var {BackstabReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeCyan()0.0)} {Chat}} {/var {BackstabModifier} {@ForeCyan()0.0} {Chat}}} {Chat} /action {%0 smiles triumphantly as the lethal bolt of magic dissolves you.} {/var {MalReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat}} {Chat} /action {%0 turns %1 eyes away and screams!} {/if {@ChatConnects()>0 && $SpellReport=1} {chrr @ForeMagenta()$0 @ForeBlue()has been @ForeGreen()blinded} {/showme {@Chr(10)@AnsiBold()@ForeRed()SpellReport @ForeBlue()[@ForeMagenta()$0 @ForeBlue()has been @ForeGreen()blinded@ForeBlue()]@Chr(10)}}} {Chat} /action {%0 turns %1 head, noticing you.} {/var {BackstabSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/var {BackstabDamage} {@ForeCyan()100%} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeCyan()0.0)} {Chat}} {/var {BackstabModifier} {@ForeCyan()0.0} {Chat}}} {Chat} /action {%0 twists %1 as %2 removes it from your back.} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeRed()TWS)} {Chat}} {Chat} /action {%0 weakens visibly as the natural poisons on %1 scale-covered} {/if {@ChatConnects()>0 && $SpellReport=1} {chrr @ForeMagenta()$0 @ForeBlue()has been @ForeYellow()plagued} {/showme {@Chr(10)@AnsiBold()@ForeRed()SpellReport @ForeBlue()[@ForeMagenta()$0 @ForeBlue()has been @ForeYellow()plagued@ForeBlue()]@Chr(10)}}} {Chat} /action {%0 winces as the poison enters %1 body.} {/if {@ChatConnects()>0 && $SpellReport=1} {chrr @ForeMagenta()$0 @ForeBlue()has been @ForeYellow()poisoned} {/showme {@Chr(10)@AnsiBold()@ForeRed()SpellReport @ForeBlue()[@ForeMagenta()$0 @ForeBlue()has been @ForeYellow()poisoned@ForeBlue()]@Chr(10)}}} {Chat} /action {%0:: %1} {/if {@TextColor($0)=11} {/if {@InList(Numbers,@Left($1,1)) && @InList(Numbers,@Right($1,1))} {/var {LastIP} {$1} {Chat}}}} {Chat} /action {(%0) has %1 wins and %2 losses, ranked} {/var {CurrentRoom} {$LastRoom} {Chat}} {Chat} /action {+%1[%0]%2+} {/var {LastRoom} {$CurrentRoom} {Chat};/var {CurrentRoom} {$0} {Chat}} {Chat} /action {<%1hp %2m %3>} {/if {@InList(Numbers,@Left($1,1))} {/if {@TextColor($1)=9} {/if {@StrStr($1,/)>-1} {/var {CurrentHP} {@ForeBlue()@Left($1,@StrStr($1,/))} {Chat}} {/var {CurrentHP} {@ForeBlue()$1} {Chat}}} {/if {@TextColor($1)=10} {/if {@StrStr($1,/)>-1} {/var {CurrentHP} {@ForeGreen()@Left($1,@StrStr($1,/))} {Chat}} {/var {CurrentHP} {@ForeGreen()$1} {Chat}}} {/if {@TextColor($1)=14} {/if {@StrStr($1,/)>-1} {/var {CurrentHP} {@ForeYellow()@Left($1,@StrStr($1,/))} {Chat}} {/var {CurrentHP} {@ForeYellow()$1} {Chat}}} {/if {@StrStr($1,/)>-1} {/var {CurrentHP} {@ForeRed()@Left($1,@StrStr($1,/))} {Chat}} {/var {CurrentHP} {@ForeRed()$1} {Chat}}}}};/if {@TextColor($2)=9} {/if {@StrStr($2,/)>-1} {/var {CurrentMana} {@ForeBlue()@Left($2,@StrStr($2,/))} {Chat}} {/var {CurrentMana} {@ForeBlue()$2} {Chat}}} {/if {@TextColor($2)=10} {/if {@StrStr($1,/)>-1} {/var {CurrentMana} {@ForeGreen()@Left($2,@StrStr($2,/))} {Chat}} {/var {CurrentMana} {@ForeGreen()$2} {Chat}}} {/if {@TextColor($2)=14} {/if {@StrStr($2,/)>-1} {/var {CurrentMana} {@ForeYellow()@Left($2,@StrStr($2,/))} {Chat}} {/var {CurrentMana} {@ForeYellow()$2} {Chat}}} {/if {@StrStr($2,/)>-1} {/var {CurrentMana} {@ForeRed()@Left($2,@StrStr($2,/))} {Chat}} {/var {CurrentMana} {@ForeRed()$2} {Chat}}}}}};/if {$MalReceivedSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()@Var(BackstabTarget) @ForeRed()maledicted @ForeMagenta()me} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()@Var(BackstabTarget) @ForeRed()maledicted @ForeMagenta()me@ForeBlue()]@Chr(10)}}};/if {$BackstabReceivedSet=1} {/if {$BackstabCount=0} {/var {BackstabType} {@ForeCyan()missed} {Chat}} {/if {$BackstabCount=1} {/var {BackstabType} {@ForeGreen()singled} {Chat}} {/if {$BackstabCount=2} {/var {BackstabType} {@ForeYellow()doubled} {Chat}} {/var {BackstabType} {@ForeRed()tripled} {Chat}}}};/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()@Var(BackstabTarget) @Var(BackstabType) @ForeMagenta()me@ForeBlue()] [@Var(BackstabModifier)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()@Var(BackstabTarget) @Var(BackstabType) @ForeMagenta()me@ForeBlue()] [@Var(BackstabModifier)@ForeBlue()]@Chr(10)}}};/if {$BackstabSet=1} {/if {$BackstabCount=0} {/var {BackstabType} {@ForeCyan()missed} {Chat}} {/if {$BackstabCount=1} {/var {BackstabType} {@ForeGreen()singled} {Chat}} {/if {$BackstabCount=2} {/var {BackstabType} {@ForeYellow()doubled} {Chat}} {/var {BackstabType} {@ForeRed()tripled} {Chat}}}};/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @Var(BackstabType) @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabModifier)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @Var(BackstabType) @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabModifier)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}}};/var {BackstabSet} {0} {Chat};/var {MalReceivedSet} {0} {Chat};/var {BackstabReceivedSet} {0} {Chat};/var {BackstabCount} {0} {Chat};/empty {BackstabModifier} {Chat};/if {$WhereReport=1 && $FirstWhereSet=0 && $WhereSet=1} {/if {@GetCount(CurrentWhere)>0} {/loop {1,@GetCount(CurrentWhere)} {/if {@InList(LastWhere,@GetItem(CurrentWhere,$LoopCount))=0} {/if {@ChatConnects()>0} {ch @ForeMagenta()@GetItem(CurrentWhere,$LoopCount) @ForeBlue()has @ForeRed()entered @ForeBlue()the area} {/showme {@Chr(10)@AnsiBold()@ForeRed()WhereReport @ForeBlue()[@ForeMagenta()@GetItem(CurrentWhere,$LoopCount) @ForeBlue()has @ForeRed()entered @ForeBlue()the area]@Chr(10)}}}}};/if {@GetCount(LastWhere)>0} {/loop {1,@GetCount(LastWhere)} {/if {@InList(CurrentWhere,@GetItem(LastWhere,$LoopCount))=0} {/if {@ChatConnects()>0} {ch @ForeMagenta()@GetItem(LastWhere,$LoopCount) @ForeBlue()has @ForeGreen()left @ForeBlue() the area} {/showme {@Chr(10)@AnsiBold()@ForeRed()WhereReport @ForeBlue()[@ForeMagenta()@GetItem(LastWhere,$LoopCount) @ForeBlue()has @ForeGreen()left @ForeBlue()the area]@Chr(10)}}}}}};/var {WhereSet} {0} {Chat};/var {FirstWhereSet} {0} {Chat};/var {TownAddSet} {0} {Chat}} {Chat} /action { request from %0 at %1 accepted.} {/if {$ChatServer=1} {/enableevent {ChatServeCheck};/var {LastChatConnect} {$0} {Chat};/if {@InList(ChatUsers,$0) || $ChatSecurity=0} {ch @ForeMagenta()$0 @ForeBlue()has @ForeGreen()connected @ForeBlue()to the server} {ch @ForeMagenta()$0 @ForeBlue()attempted to connect to the server}}} {Chat} /action {} {/var {CurrentPK} {@ForeCyan()LNK} {Chat};/var {TownAddSet} {0} {Chat}} {Chat} /action {[%0] [ %1] %2} {/if {$TownAddSet=1} {/if {"@Right(@Rtrim($2),1)"!="]"} {/itemadd {ChatUsers} {@Rtrim($2)}}}} {Chat} /action {[%0] [ %1] %2 [AFK]} {/if {$TownAddSet=1} {/itemadd {ChatUsers} {$2}}} {Chat} /action {[%0] - } {/if {$WhereSet=1} {/itemadd {CurrentWhere} {@RTrim($0)}}} {Chat} /action {[%2] %0 says, '%1'.} {/if {@InList(Numbers,@Left($1,1)) && @InList(Numbers,@Right($1,1))} {/var {LastIP} {$1} {Chat}}} {Chat} /action {[CHAT] %0(%2): %1} {/if {@InList(Numbers,@Left($1,1)) && @InList(Numbers,@Right($1,1))} {/var {LastIP} {$1} {Chat}}} {Chat} /action {[FORM] %0 tells everyone, '%1'.} {/if {@InList(Numbers,@Left($1,1)) && @InList(Numbers,@Right($1,1))} {/var {LastIP} {$1} {Chat}}} {Chat} /action {[IMM] %0:: %1} {/if {@InList(Numbers,@Left($1,1)) && @InList(Numbers,@Right($1,1))} {/var {LastIP} {$1} {Chat}}} {Chat} /action {A vicious backstab from %0 causes you to choke on your own blood.} {/var {BackstabReceivedSet} {1} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeYellow()3.5)} {Chat}} {/var {BackstabModifier} {@ForeYellow()3.5} {Chat}};/var {BackstabTarget} {$0} {Chat};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {Abbrev: %0 Brief:} {/var {CurrentPK} {@ForeGreen()LPK} {Chat}} {Chat} /action {barely clings to life.} {/var {BackstabDamage} {@ForeRed()1%-7%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {Do a [score %0] to show} {/var {CurrentRoom} {$LastRoom} {Chat}} {Chat} /action {finds a chink in %0's defenses} {/var {BackstabSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeRed()5.0)} {Chat}} {/var {BackstabModifier} {@ForeRed()5.0} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {finds its true mark as you stab at %0's back} {/var {BackstabSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeRed()5.5)} {Chat}} {/var {BackstabModifier} {@ForeRed()5.5} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {grimaces with pain.} {/var {BackstabDamage} {@ForeGreen()48%-54%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {has a few scratches.} {/var {BackstabDamage} {@ForeCyan()90%-99%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {has a nasty looking welt on the forehead.} {/var {BackstabDamage} {@ForeCyan()83%-89%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {has many grievous wounds.} {/var {BackstabDamage} {@ForeYellow()22%-28%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {has quite a few wounds.} {/var {BackstabDamage} {@ForeGreen()55%-61%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {has some large, gaping wounds.} {/var {BackstabDamage} {@ForeYellow()36%-40%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {has some minor wounds.} {/var {BackstabDamage} {@ForeGreen()69%-75%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {has some nasty wounds and bleeding cuts.} {/var {BackstabDamage} {@ForeYellow()41%-47%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {has some small wounds and bruises.} {/var {BackstabDamage} {@ForeCyan()76%-82%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {Instinctively, you jump to the side and avoid %0 as %1 lunges at your back.} {/var {BackstabReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeCyan()0.0)} {Chat}} {/var {BackstabModifier} {@ForeCyan()0.0} {Chat}}} {Chat} /action {is covered with blood from oozing wounds.} {/var {BackstabDamage} {@ForeRed()15%-21%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {is D%0AD!!} {/var {BackstabDamage} {@ForeRed()0%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {is in excellent condition.} {/var {BackstabDamage} {@ForeCyan()100%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {lands slightly off-target as you stab at %0's back.} {/var {BackstabSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeYellow()3.0)} {Chat}} {/var {BackstabModifier} {@ForeYellow()3.0} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {looks pretty awful.} {/var {BackstabDamage} {@ForeYellow()29%-35%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {MINDLINK available} {/var {CurrentRoom} {$LastRoom} {Chat}} {Chat} /action {NOTICE: You are leaving a PLAYER KILLING %0.} {/var {CurrentPK} {@ForeGreen()LPK} {Chat}} {Chat} /action {Pain shoots through your back as %0 stabs at you with %1 and slides it through your defenses.} {/var {BackstabReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeRed()5.0)} {Chat}} {/var {BackstabModifier} {@ForeRed()5.0} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {pales visibly as death nears.} {/var {BackstabDamage} {@ForeRed()8%-14%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {Players in your vicinity:} {/var WhereSet {1} {Chat};/clearlist LastWhere;/if {@GetCount(CurrentWhere)>0} {/loop {1,@GetCount(CurrentWhere)} {/itemadd {LastWhere} {@GetItem(CurrentWhere,$LoopCount)}}};/clearlist CurrentWhere} {Chat} /action {Poof! You arrive in MedLink!} {/var {LastRoom} {$CurrentRoom} {Chat};/var {CurrentRoom} {Welcome to MedLink!} {Chat}} {Chat} /action {You flash back to the w%1rld of Medievia.} {/var {CurrentPK} {@ForeGreen()LPK} {Chat}} {Chat} /action {Reconnect%0ng.} {look} {Chat} /action {says to %0, '%1'.} {/if {@InList(Numbers,@Left($1,1)) && @InList(Numbers,@Right($1,1))} {/var {LastIP} {$1} {Chat}}} {Chat} /action {says, '%1'.} {/if {@InList(Numbers,@Left($1,1)) && @InList(Numbers,@Right($1,1))} {/var {LastIP} {$1} {Chat}}} {Chat} /action {Spend a quick moment during restart and vote at http://www.medievia.com/vote.html} {/var {CurrentRoom} {$LastRoom} {Chat}} {Chat} /action {Suddenly %0 stabs you in the back} {/var {BackstabReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeRed()ICE)} {Chat}} {/var {BackstabModifier} {@ForeRed()ICE} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {SYNTAX: mindlink playername and mindlink done} {/var {CurrentRoom} {$LastRoom} {Chat}} {Chat} /action {tears through %0's defenses and plunges into %1 back.} {/var {BackstabSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeYellow()4.5)} {Chat}} {/var {BackstabModifier} {@ForeYellow()4.5} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {telepaths you, '%1'.} {/if {@InList(Numbers,@Left($1,1)) && @InList(Numbers,@Right($1,1))} {/var {LastIP} {$1} {Chat}}} {Chat} /action {tells the formation, '%1'.} {/if {@InList(Numbers,@Left($1,1)) && @InList(Numbers,@Right($1,1))} {/var {LastIP} {$1} {Chat}}} {Chat} /action {Tendrils of pain shoot through your back as %0 stabs at your back with %1 and lands an off-center blow.} {/var {BackstabReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeYellow()3.0)} {Chat}} {/var {BackstabModifier} {@ForeYellow()3.0} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {The ice shield around %0's body melts.} {/if {@ChatConnects()>0 && $SpellReport=1} {chrr @ForeMagenta()$0 @ForeBlue()has been @ForeCyan()dispelled@ForeBlue()] [@ForeCyan()iceshield} {/showme {@Chr(10)@AnsiBold()@ForeRed()SpellReport @ForeBlue()[@ForeMagenta()$0 @ForeBlue()has been @ForeCyan()dispelled@ForeBlue()] [@ForeCyan()iceshield@ForeBlue()]@Chr(10)}}} {Chat} /action {The shield of fire around %0's body fizzles.} {/if {@ChatConnects()>0 && $SpellReport=1} {chrr @ForeMagenta()$0 @ForeBlue()has been @ForeCyan()dispelled@ForeBlue()] [@ForeRed()fireshield} {/showme {@Chr(10)@AnsiBold()@ForeRed()SpellReport @ForeBlue()[@ForeMagenta()$0 @ForeBlue()has been @ForeCyan()dispelled@ForeBlue()] [@ForeRed()fireshield@ForeBlue()]@Chr(10)}}} {Chat} /action {The white glow around %0's body fades.} {/if {@ChatConnects()>0 && $SpellReport=1} {chrr @ForeMagenta()$0 @ForeBlue()has been @ForeCyan()dispelled@ForeBlue()] [@ForeCyan()sanctuary} {/showme {@Chr(10)@AnsiBold()@ForeRed()SpellReport @ForeBlue()[@ForeMagenta()$0 @ForeBlue()has been @ForeCyan()dispelled@ForeBlue()] [@ForeCyan()sanctuary@ForeBlue()]@Chr(10)}}} {Chat} /action {WARNING! You HAVE ENTERED a CHAOTIC PLAYER KILLING area (Loot limit: %0)!} {/var {CurrentPK} {@ForeRed()CPK} {Chat}} {Chat} /action {WARNING! You HAVE ENTERED a GRAVE NEUTRAL PLAYER KILLING area!} {/var {CurrentPK} {@ForeYellow()GPK} {Chat}} {Chat} /action {WARNING! You HAVE ENTERED a NEUTRAL PLAYER KILLING area!} {/var {CurrentPK} {@ForeYellow()NPK} {Chat}} {Chat} /action {WARNING! You HAVE LEFT a CHAOTIC PLAYER KILLING AREA and ENTERED a GRAVE NEUTRAL} {/var {CurrentPK} {@ForeYellow()GPK} {Chat}} {Chat} /action {WARNING! You HAVE LEFT a CHAOTIC PLAYER KILLING AREA and ENTERED a NEUTRAL} {/var {CurrentPK} {@ForeYellow()NPK} {Chat}} {Chat} /action {WARNING! You HAVE LEFT a GRAVE NEUTRAL PLAYER KILLING %0 and ENTERED a NEUTRAL} {/var {CurrentPK} {@ForeYellow()NPK} {Chat}} {Chat} /action {While you are away, please visit www.medievia.com/vote.html} {/var {CurrentRoom} {$LastRoom} {Chat}} {Chat} /action {whispers to you, '%1'.} {/if {@InList(Numbers,@Left($1,1)) && @InList(Numbers,@Right($1,1))} {/var {LastIP} {$1} {Chat}}} {Chat} /action {winces in pain.} {/var {BackstabDamage} {@ForeGreen()62%-68%} {Chat};/if {$MalSet=1} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()@Var(BackstabTarget)@ForeBlue()] [@Var(BackstabDamage)@ForeBlue()]@Chr(10)}};/var {MalSet} {0} {Chat}}} {Chat} /action {With unbelievable luck, %0 moves away just as you slash at %1 back.} {/var {BackstabSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeCyan()0.0)} {Chat}} {/var {BackstabModifier} {@ForeCyan()0.0} {Chat}}} {Chat} /action {You are in a formation, in CPK} {/var {CurrentPK} {@ForeRed()CPK} {Chat}} {Chat} /action {You are in a formation, in GRAVE NPK} {/var {CurrentPK} {@ForeYellow()GPK} {Chat}} {Chat} /action {You are in a formation, in NPK} {/var {CurrentPK} {@ForeYellow()NPK} {Chat}} {Chat} /action {You are in CPK} {/var {CurrentPK} {@ForeRed()CPK} {Chat}} {Chat} /action {You are in GRAVE NPK} {/var {CurrentPK} {@ForeYellow()GPK} {Chat}} {Chat} /action {You are in NPK} {/var {CurrentPK} {@ForeYellow()NPK} {Chat}} {Chat} /action {You attempt to stab %0 in the back, but your thrust is partially deflected} {/var {BackstabSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeGreen()2.5)} {Chat}} {/var {BackstabModifier} {@ForeGreen()2.5} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {You convulse in pain as %0 powerfully stabs you in the back with %1.} {/var {BackstabReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeYellow()4.0)} {Chat}} {/var {BackstabModifier} {@ForeYellow()4.0} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {You feel %0 say, '%1'.} {/if {@InList(Numbers,@Left($1,1)) && @InList(Numbers,@Right($1,1))} {/var {LastIP} {$1} {Chat}}} {Chat} /action {You feel a sharp, stinging pain as %0 stabs at your shoulder blades with %1.} {/var {BackstabReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeGreen()2.0)} {Chat}} {/var {BackstabModifier} {@ForeGreen()2.0} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {You focus and send a deadly blast of power at %0.} {/var {MalSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat}} {Chat} /action {You hang on tighter...clicking your heels} {/var {LastRoom} {$CurrentRoom} {Chat};/var {CurrentRoom} {Flying on a Dragon} {Chat}} {Chat} /action {You hear %0 shout, '%1'.} {/if {@InList(Numbers,@Left($1,1)) && @InList(Numbers,@Right($1,1))} {/var {LastIP} {$1} {Chat}}} {Chat} /action {You hear footfalls behind, turning your head, you notice %0.} {/var {BackstabReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeCyan()0.0)} {Chat}} {/var {BackstabModifier} {@ForeCyan()0.0} {Chat}}} {Chat} /action {You plunge the dagger of Venom into %0, poisoning %1.} {/if {@ChatConnects()>0 && $SpellReport=1} {chrr @ForeMagenta()$0 @ForeBlue()has been @ForeYellow()poisoned} {/showme {@Chr(10)@AnsiBold()@ForeRed()SpellReport @ForeBlue()[@ForeMagenta()$0 @ForeBlue()has been @ForeYellow()poisoned@ForeBlue()]@Chr(10)}}} {Chat} /action {You plunge %1 into the back of %0.} {/var {BackstabSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeYellow()3.5)} {Chat}} {/var {BackstabModifier} {@ForeYellow()3.5} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {You reel in pain as %0 lunges at your back} {/var {BackstabReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeGreen()2.5)} {Chat}} {/var {BackstabModifier} {@ForeGreen()2.5} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {You step into the portal} {/var {LastRoom} {$CurrentRoom};/var {CurrentRoom} {A Multi-Colored Fog on the Astral Plane} {Chat}} {Chat} /action {You twist %1 as you remove it from %0's back.} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeRed()TWS)} {Chat}} {Chat} /action {You wince in pain as %0 clumsily stabs at your back.} {/var {BackstabReceivedSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeGreen()1.5)} {Chat}} {/var {BackstabModifier} {@ForeGreen()1.5} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {Your dagger glows pink and in a bright flash creates a pink outline around %0.} {/if {@ChatConnects()>0 && $SpellReport=1} {chrr @ForeMagenta()$0 @ForeBlue()has been @ForeGreen()faerie fired} {/showme {@Chr(10)@AnsiBold()@ForeRed()SpellReport @ForeBlue()[@ForeMagenta()$0 @ForeBlue()has been @ForeGreen()faerie fired@ForeBlue()]@Chr(10)}}} {Chat} /action {Your clumsy attempt at a backstab barely hurts %0 at all} {/var {BackstabSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeGreen()1.5)} {Chat}} {/var {BackstabModifier} {@ForeGreen()1.5} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {Your grip on %1 slips, and its tip only finds %0's shoulder blades.} {/var {BackstabSet} {1} {Chat};/var {BackstabTarget} {$0} {Chat};/if {@Len($BackstabModifier)>0} {/var {BackstabModifier} {@ConCat($BackstabModifier,@ForeBlue()|@ForeGreen()2.0)} {Chat}} {/var {BackstabModifier} {@ForeGreen()2.0} {Chat}};/var {BackstabCount} {@Math($BackstabCount+1)} {Chat}} {Chat} /action {Your supercharged bolt of pure magic shatters %0 into sparkling motes of dust} {/if {$BackstabReport=1 && @ChatConnects()>0} {chrr @ForeMagenta()I @ForeRed()maledicted @ForeMagenta()$0@ForeBlue()] [@ForeRed()ICE} {/showme {@Chr(10)@AnsiBold()@ForeRed()BackstabReport @ForeBlue()[@ForeMagenta()I @ForeRed()maledicted @ForeMagenta()$0@ForeBlue()] [@ForeRed()ICE@ForeBlue()]@Chr(10)}}} {Chat} /action {´%0Ã} {/var {LastRoom} {$CurrentRoom} {Chat};/var {CurrentRoom} {$0} {Chat}} {Chat} /alias {blip} {bl @IP()} {Chat} /alias {broff} {/var {BackstabReport} {0} {Chat};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()BackstabReport @ForeRed()disabled@ForeBlue().@Chr(10)}} {Chat} /alias {bron} {/var {BackstabReport} {1} {Chat};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()BackstabReport @ForeGreen()enabled@ForeBlue().@Chr(10)}} {Chat} /alias {callip %0} {/if {@Len($0)>0} {/if {@Len(@Word($0,2))>0} {/call @Word($0,1) @Word($0,2)} {/call $0}} {/if {@Len(@Word($LastIP,2))>0} {/call @Word($LastIP,1) @Word($LastIP,2)} {/call $LastIP}}} {Chat} /alias {ch %0} {/if {@Len($0)>0} {/emoteall @AnsiBold()@ForeBlue()[@ForeCyan()$0@ForeBlue()] [$CurrentHP@ForeBlue()hp $CurrentMana@ForeBlue()m]} {/chat}} {Chat} /alias {chrr %0} {/if {@Len($0)>0} {/emoteall @AnsiBold()@ForeBlue()[@ForeCyan()$0@ForeBlue()] [$CurrentHP@ForeBlue()hp $CurrentMana@ForeBlue()m] [@ForeYellow()$CurrentRoom@ForeBlue()] [$CurrentPK@ForeBlue()]} {/chat}} {Chat} /alias {clip} {cl @IP()} {Chat} /alias {ctip} {chat @IP()} {Chat} /alias {csadd %0} {/if {@Len($0)>0} {/itemadd {ChatUsers} {@ConCat(@Upper(@Left($0,1)),@Right($0,@Math(@Len($0)-1)))};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeMagenta()@ConCat(@Upper(@Left($0,1)),@Right($0,@Math(@Len($0)-1))) @ForeBlue()has been @ForeGreen()added @ForeBlue()to the list of authorized users.@Chr(10)}} {/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()Syntax: csadd @Chr(10)}}} {Chat} /alias {csclear} {/clearlist {ChatUsers};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()The authorization list has been cleared.@Chr(10)}} {Chat} /alias {cslist} {/if {@GetCount(ChatUsers)>0} {/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()Authorized Users:@Chr(10)};/loop {1,@GetCount(ChatUsers)} {/showme {@AnsiBold()@ForeCyan()@GetItem(ChatUsers,$LoopCount)}};/showme {}} {/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()The authorization list is empty.@Chr(10)}}} {Chat} /alias {csoff} {/var {ChatSecurity} {0} {Chat};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()ChatSecurity @ForeRed()disabled@ForeBlue().@Chr(10)}} {Chat} /alias {cson} {/var {ChatSecurity} {1} {Chat};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()ChatSecurity @ForeGreen()enabled@ForeBlue().@Chr(10)}} {Chat} /alias {csrem %0} {/if {@Len($0)>0} {/if {@InList(ChatUsers,@ConCat(@Upper(@Left($0,1)),@Right($0,@Math(@Len($0)-1))))} {/itemdel {ChatUsers} {@ConCat(@Upper(@Left($0,1)),@Right($0,@Math(@Len($0)-1)))} {Chat};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeMagenta()@ConCat(@Upper(@Left($0,1)),@Right($0,@Math(@Len($0)-1))) @ForeBlue()has been @ForeRed()removed @ForeBlue()from the list of authorized users.@Chr(10)}} {/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeMagenta()@ConCat(@Upper(@Left($0,1)),@Right($0,@Math(@Len($0)-1))) @ForeBlue()was not found in the list of authorized users.@Chr(10)}}} {/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()Syntax: csrem @Chr(10)}}} {Chat} /alias {cstown} {/var {TownAddSet} {1} {Chat};page -none townwho} {Chat} /alias {cvoff} {/var {ChatServer} {0} {Chat};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()ChatServer @ForeRed()disabled@ForeBlue().@Chr(10)}} {Chat} /alias {cvon} {/var {ChatServer} {1} {Chat};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()ChatServer @ForeGreen()enabled@ForeBlue().@Chr(10)}} {Chat} /alias {fmip} {f @IP()} {Chat} /alias {imip} {imm @IP()} {Chat} /alias {sroff} {/var {SpellReport} {0} {Chat};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()SpellReport @ForeRed()disabled@ForeBlue().@Chr(10)}} {Chat} /alias {sron} {/var {SpellReport} {1} {Chat};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()SpellReport @ForeGreen()enabled@ForeBlue().@Chr(10)}} {Chat} /alias {stip} {shout @IP()} {Chat} /alias {syip} {say @IP()} {Chat} /alias {tkip %0} {talk $0 @IP()} {Chat} /alias {tlip %0} {tell $0 @IP()} {Chat} /alias {tnip} {town @IP()} {Chat} /alias {whip %0} {whisper $0 @IP()} {Chat} /alias {wroff} {/var WhereReport {0} {Chat};/disableevent {WhereCheck};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()WhereReport @ForeRed()disabled@ForeBlue().@Chr(10)}} {Chat} /alias {wron} {/var WhereReport {1} {Chat};/enableevent {WhereCheck};/var {FirstWhereSet} {1} {Chat};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()WhereReport @ForeGreen()enabled@ForeBlue().@Chr(10)}} {Chat} /event {ChatServeCheck} {1} {/if {$ChatSecurity=1} {/if {@InList(ChatUsers,$LastChatConnect)} {/chatprivate $LastChatConnect;/chatserve $LastChatConnect} {/unchat $LastChatConnect}} {/chatprivate $LastChatConnect;/chatserve $LastChatConnect};/disableevent {ChatServeCheck}} {Chat} /event {WhereCheck} {8} {/if {@Connected()=1} {page -none where}} {Chat} /variable {BackstabCount} {0} {Chat} /empty {BackstabDamage} {Chat} /empty {BackstabModifier} {Chat} /variable {BackstabReceivedSet} {0} {Chat} /variable {BackstabReport} {0} {Chat} /variable {BackstabSet} {0} {Chat} /empty {BackstabTarget} {Chat} /empty {BackstabType} {Chat} /variable {ChatSecurity} {0} {Chat} /variable {ChatServer} {0} {Chat} /empty {CurrentHP} {Chat} /empty {CurrentMana} {Chat} /empty {CurrentPK} {Chat} /empty {CurrentRoom} {Chat} /variable {FirstWhereSet} {0} {Chat} /empty {LastChatConnect} {Chat} /empty {LastIP} {Chat} /empty {LastRoom} {Chat} /variable {MalReceivedSet} {0} {Chat} /variable {MalSet} {0} {Chat} /variable {SpellReport} {0} {Chat} /variable {WhereReport} {0} {Chat} /variable {WhereSet} {0} {Chat} /listadd {ChatUsers} {Chat} /listadd {CurrentWhere} {Chat} /listadd {LastWhere} {Chat} /listadd {LowerLetters} {Chat} /itemadd {LowerLetters} {a} /itemadd {LowerLetters} {b} /itemadd {LowerLetters} {c} /itemadd {LowerLetters} {d} /itemadd {LowerLetters} {e} /itemadd {LowerLetters} {f} /itemadd {LowerLetters} {g} /itemadd {LowerLetters} {h} /itemadd {LowerLetters} {i} /itemadd {LowerLetters} {j} /itemadd {LowerLetters} {k} /itemadd {LowerLetters} {l} /itemadd {LowerLetters} {m} /itemadd {LowerLetters} {n} /itemadd {LowerLetters} {o} /itemadd {LowerLetters} {p} /itemadd {LowerLetters} {q} /itemadd {LowerLetters} {r} /itemadd {LowerLetters} {s} /itemadd {LowerLetters} {t} /itemadd {LowerLetters} {u} /itemadd {LowerLetters} {v} /itemadd {LowerLetters} {w} /itemadd {LowerLetters} {x} /itemadd {LowerLetters} {y} /itemadd {LowerLetters} {z} /listadd {Numbers} {Chat} /itemadd {Numbers} {0} /itemadd {Numbers} {1} /itemadd {Numbers} {2} /itemadd {Numbers} {3} /itemadd {Numbers} {4} /itemadd {Numbers} {5} /itemadd {Numbers} {6} /itemadd {Numbers} {7} /itemadd {Numbers} {8} /itemadd {Numbers} {9} /listadd {UpperLetters} {Chat} /itemadd {UpperLetters} {A} /itemadd {UpperLetters} {B} /itemadd {UpperLetters} {C} /itemadd {UpperLetters} {D} /itemadd {UpperLetters} {E} /itemadd {UpperLetters} {F} /itemadd {UpperLetters} {G} /itemadd {UpperLetters} {H} /itemadd {UpperLetters} {I} /itemadd {UpperLetters} {J} /itemadd {UpperLetters} {K} /itemadd {UpperLetters} {L} /itemadd {UpperLetters} {M} /itemadd {UpperLetters} {N} /itemadd {UpperLetters} {O} /itemadd {UpperLetters} {P} /itemadd {UpperLetters} {Q} /itemadd {UpperLetters} {R} /itemadd {UpperLetters} {S} /itemadd {UpperLetters} {T} /itemadd {UpperLetters} {U} /itemadd {UpperLetters} {V} /itemadd {UpperLetters} {W} /itemadd {UpperLetters} {X} /itemadd {UpperLetters} {Y} /itemadd {UpperLetters} {Z} /autoexec {/disableevent {ChatServeCheck};/disableevent {WhereCheck}}