/action {<%0hp %1m %2>} {/if {@StrStr($2,Mount) > -1} {/var {Mounted} {1} {Auto};/if {$AutoRefresh=1} {/if {@Left($2,@StrStr($2,Mount)) < 200} {c mass ref}}} {/if {$Mounted=1 && $AutoSneak=1} {sneak};/var {Mounted} {0} {Auto};/if {$AutoRefresh=1} {/if {@Left($2,@StrStr($2,mv)) < 200} {c ref}}};/if {$FarsightSet=0} {/ungag {<%0hp %1m %2>}};/if {$FarsightSet=1} {/ungag {Use is normally only for wands and staves.};/ungag {You are not holding or wearing that item!};/var {FarsightSet} {0} {Auto}};/if {$GagSurveySet=0} {ungagsurvey};/if {$GagSurveySet=1} {gagsurvey;/var {GagSurveySet} {0} {Auto}}} {Auto}
/action {<Help IVOTE>} {vote ivoted} {Auto}
/action {<MedL%1nk>} {/var {MedLink} {1} {Auto}} {Auto}
/action {A divine force takes pity %0 your wretched existence} {stand;wear all;/if {$AutoSneak=1} {sneak}} {Auto}
/action {A fierce wind attack from the serpent knocks you off your feet!} {stand} {Auto}
/action {At the demon's gesture, %0 suddenly revived} {stand;wear all;/if {$AutoSneak=1} {sneak}} {Auto}
/action {CRACK! The panes give way under your weight, and you fall into the chamber below.} {stand} {Auto}
/action {Creating such a wind causes you to lose your balance.} {stand} {Auto}
/action {Dense gray smoke wells up from %0's feet, enveloping %1.} {/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/action {Failing to catch a fish, you retrieve your line from the water.} {use held} {Auto}
/action {Flying Eastbound} {/if {$AutoSurvey=1} {/var {GagSurveySet} {1} {Auto};survey zones}} {Auto}
/action {Flying Northbound} {/if {$AutoSurvey=1} {/var {GagSurveySet} {1} {Auto};survey zones}} {Auto}
/action {Flying Southbound} {/if {$AutoSurvey=1} {/var {GagSurveySet} {1} {Auto};survey zones}} {Auto}
/action {Flying Westbound} {/if {$AutoSurvey=1} {/var {GagSurveySet} {1} {Auto};survey zones}} {Auto}
/action {Flying east} {/if {$AutoSurvey=1} {/var {GagSurveySet} {1} {Auto};survey zones}} {Auto}
/action {Flying north} {/if {$AutoSurvey=1} {/var {GagSurveySet} {1} {Auto};survey zones}} {Auto}
/action {Flying south} {/if {$AutoSurvey=1} {/var {GagSurveySet} {1} {Auto};survey zones}} {Auto}
/action {Flying west} {/if {$AutoSurvey=1} {/var {GagSurveySet} {1} {Auto};survey zones}} {Auto}
/action {is hurled out of the room!} {/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/action {It seems to be locked.} {/if {$AutoDoor=1} {unlock $LastDoor $LastDirection}} {Auto}
/action {Reconnect%1ng.} {/if {$AutoSneak=1} {sneak}} {Auto}
/action {sandstorm hurls %0 out of the room!} {/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/action {suddenly curls up and falls asleep.} {/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/action {The %0 seem to be closed.} {/if {$AutoDoor=1} {/var {LastDoor} {$0} {Auto};ope $0 $LastDirection}} {Auto}
/action {The %0 seems to be closed.} {/if {$AutoDoor=1} {/var {LastDoor} {$0} {Auto};ope $0 $LastDirection}} {Auto}
/action {The falling stalactite POUNDS you to your knees.} {stand} {Auto}
/action {The strands of red magical fire falling everywhere prevent you from casting.} {/if {$AutoRefresh=1} {aroff}} {Auto}
/action {Use is normally only for wands and staves.} {/if {$FarsightSet=1} {/gag {<%0hp %1m %1>};c farsight $LastDirection}} {Auto}
/action {Vertigo overcomes you as the magical shield on the area collapses.} {c shield room} {Auto}
/action {You are awarded %0 experience points for the battle} {/if {$AutoLoot=1} {get all corpse;sacrifice corpse} {/if {$AutoLoot=2} {get all.$AutoLootItem corpse;sacrifice corpse}}} {Auto}
/action {You are handed %0 gold and some men take %1 away.} {/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/action {You are not holding or wearing that item!} {/if {$FarsightSet=1} {/gag {<%0hp %1m %2>};c farsight $LastDirection}} {Auto}
/action {You collapse, totally out of breath!} {stand} {Auto}
/action {You do not have the proper key for that.} {/if {$AutoDoor=1} {pick $LastDoor $LastDirection}} {Auto}
/action {You don't seem to be aboard a ship.} {/if {$DragSet=1} {/var {DragSet} {0} {Auto};$LastDirection}} {Auto}
/action {You fall down.} {stand} {Auto}
/action {You feel life ret%0rn to your body} {stand;/if {$AutoSneak=1} {sneak}} {Auto}
/action {You flash back to the w%0rld of Medievia.} {/var {MedLink} {0} {Auto};/if {$Mounted=0} {/if {$AutoSneak=1} {sneak}} {moun $LastMount}} {Auto}
/action {You flee in a near-blind panic.} {/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/action {You focus your gaze on the crystal. It seems to grow, and surround you...} {/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/action {You fumble over the correct inflection used to cast %0.} {/if {@InList(Recast,$0)} {c $0}} {Auto}
/action {You haul your net in and collect your catch.} {use held} {Auto}
/action {You have caught %0.} {use held} {Auto}
/action {You hear the call of the land, far off in %0 distance} {stand;wear all;/if {$AutoSneak=1} {sneak}} {Auto}
/action {You jump down and dismount %0.} {/if {$AutoSneak=1} {sneak}} {Auto}
/action {You jump up and mount an Appaloosa.} {/var {LastMount} {appaloosa} {Auto}} {Auto}
/action {You lose your footing and fall to the ground.} {stand} {Auto}
/action {You pull your net in and abandon your attempt.} {use held} {Auto}
/action {You realize you are already mounted on %0.} {dismount;moun $LastMount} {Auto}
/action {You receive %0 experience points from the battle of %1 total} {/if {$AutoLoot=1} {get all corpse;sacrifice corpse} {/if {$AutoLoot=2} {get all.$AutoLootItem corpse;sacrifice corpse}}} {Auto}
/action {You slip on the ice, and land on the seat of your pants.} {stand} {Auto}
/action {You stagger out of the portal, then collapse.} {stand;/if {$Mounted=1} {moun $LastMount};ent $LastPortal} {Auto}
/action {You step out of the shadows.} {hide} {Auto}
/action {You step through a portal, and find yourself back in the world of Medievia.} {/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/action {You stop sneaking.} {/if {$AutoSneak=1} {sneak}} {Auto}
/action {You swing the grapple around a few times, and let fly at %0!} {/var {LastGrapple} {@Word($0,1)} {Auto}} {Auto}
/action {You wake up with a splitt%0ng headache} {stand;/if {$AutoSneak=1} {sneak}} {Auto}
/action {appears in the room with a bright flash of white light} {/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/action {becomes panic-stricken and attempts to flee.} {/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/action {disappears.} {/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/action {is D%1AD!!} {/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/action {hour%0 minute%1 second%2since last restart. GAMEINFO for more info.} {/var {MedLink} {0} {Auto};/if {$AutoSneak=1} {sneak}} {Auto}
/action {you start following} {/if {$AutoLoot>0} {aloff}} {Auto}
/alias {adoff} {/var {AutoDoor} {0} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()AutoDoor @ForeRed()disabled@ForeBlue().@Chr(10)}} {Auto}
/alias {adon} {/var {AutoDoor} {1} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()AutoDoor @ForeGreen()enabled@ForeBlue().@Chr(10)}} {Auto}
/alias {aloff} {/var {AutoLoot} {0} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()AutoLoot @ForeRed()disabled@ForeBlue().@Chr(10)}} {Auto}
/alias {alon %0} {/if {@Len($0)>0} {/var {AutoLoot} {2} {Auto};/var {AutoLootItem} {$0} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()AutoLoot @ForeGreen()enabled@ForeBlue() for @ForeMagenta()$0@ForeBlue().@Chr(10)}} {/var {AutoLoot} {1} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()AutoLoot @ForeGreen()enabled@ForeBlue() for all items.@Chr(10)}}} {Auto}
/alias {aroff} {/var {AutoRefresh} {0} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()AutoRefresh @ForeRed()disabled@ForeBlue().@Chr(10)}} {Auto}
/alias {aron} {/var {AutoRefresh} {1} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()AutoRefresh @ForeGreen()enabled@ForeBlue().@Chr(10)}} {Auto}
/alias {asoff} {/var {AutoSneak} {0} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()AutoSneak @ForeRed()disabled@ForeBlue().@Chr(10)}} {Auto}
/alias {ason} {/var {AutoSneak} {1} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()AutoSneak @ForeGreen()enabled@ForeBlue().@Chr(10)}} {Auto}
/alias {avoff} {/var {AutoSurvey} {0} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()AutoSurvey @ForeRed()disabled@ForeBlue().@Chr(10)}} {Auto}
/alias {avon} {/var {AutoSurvey} {1} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()AutoSurvey @ForeGreen()enabled@ForeBlue().@Chr(10)}} {Auto}
/alias {d} {/if {$DragSet=1} {ship drag $Cargo down;/var {LastDirection} {down} {Auto}} {down;/var {LastDirection} {down} {Auto}}} {Auto}
/alias {e} {/if {$DragSet=1} {ship drag $Cargo east;/var {LastDirection} {east} {Auto}} {east;/var {LastDirection} {east} {Auto}}} {Auto}
/alias {enter %0} {ent $0;/var {LastPortal} {$0} {Auto}} {Auto}
/alias {fs %0} {use head $0;/gag {Use is normally only for wands and staves.} {Auto};/gag {You are not holding or wearing that item!} {Auto};/var {FarsightSet} {1} {Auto};/var {LastDirection} {$0} {Auto}} {Auto}
/alias {gagsurvey} {/enablegag {To the %0, %1, you see a large house bustling with activity and the sound of music.};/enablegag {To the %0, %1, you sense a holy place touched by the Gods.}} {Auto}
/alias {mount %0} {moun $0;/var {LastMount} {$0} {Auto}} {Auto}
/alias {n} {/if {$DragSet=1} {ship drag $Cargo north;/var {LastDirection} {north} {Auto}} {north;/var {LastDirection} {north} {Auto}}} {Auto}
/alias {s} {/if {$DragSet=1} {ship drag $Cargo south;/var {LastDirection} {south} {Auto}} {south;/var {LastDirection} {south} {Auto}}} {Auto}
/alias {spd %0} {/if {@Len($0)>0} {/var {DragSet} {1} {Auto};/var {Cargo} {$0} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()You start dragging @ForeCyan()$0@ForeBlue().@Chr(10)}} {/if {$DragSet=1} {/var {DragSet} {0} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()You stop dragging @ForeCyan()$Cargo@ForeBlue().@Chr(10)}} {/var {DragSet} {1} {Auto};/var {Cargo} {corpse} {Auto};/showme {@Chr(10)@Chr(10)@AnsiBold()@ForeBlue()You start dragging @ForeCyan()corpse@ForeBlue().@Chr(10)}}}} {Auto}
/alias {tl} {c teleport;/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/alias {tn} {c trans;/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/alias {u} {/if {$DragSet=1} {ship drag $Cargo up;/var {LastDirection} {up} {Auto}} {up;/var {LastDirection} {up} {Auto}}} {Auto}
/alias {ungagsurvey} {/disablegag {To the %0, %1, you see a large house bustling with activity and the sound of music.};/disablegag {To the %0, %1, you sense a holy place touched by the Gods.}} {Auto}
/alias {w} {/if {$DragSet=1} {ship drag $Cargo west;/var {LastDirection} {west} {Auto}} {west;/var {LastDirection} {west} {Auto}}} {Auto}
/alias {wr} {c word;/if {$AutoSneak=1 && $Mounted=0} {sneak}} {Auto}
/variable {AutoDoor} {0} {Auto}
/variable {AutoLoot} {0} {Auto}
/empty {AutoLootItem} {Auto}
/variable {AutoRefresh} {0} {Auto}
/variable {AutoSneak} {0} {Auto}
/variable {AutoSurvey} {0} {Auto}
/variable {DragSet} {0} {Auto}
/variable {FarsightSet} {0} {Auto}
/variable {GagSurveySet} {0} {Auto}
/empty {LastDirection} {Auto}
/empty {LastDoor} {Auto}
/empty {LastMount} {Auto}
/empty {LastPortal} {Auto}
/variable {MedLink} {0} {Auto}
/variable {Mounted} {0} {Auto}
/gag {To the %0, %1, you see a large house bustling with activity and the sound of music.} {Auto}
/gag {To the %0, %1, you sense a holy place touched by the Gods.} {Auto}
/event {AntiVoid} {280} {/if {@Connected()=1} {/cr}} {Auto}
/listadd {Recast} {Auto}
/itemadd {Recast} {Armor}
/itemadd {Recast} {Bless}
/itemadd {Recast} {Breathe Water}
/itemadd {Recast} {Detect Invisibility}
/itemadd {Recast} {Fire Protection}
/itemadd {Recast} {Fireshield}
/itemadd {Recast} {Ice Protection}
/itemadd {Recast} {Infravision}
/itemadd {Recast} {Invisibility}
/itemadd {Recast} {Levitate}
/itemadd {Recast} {Lightning Protection}
/itemadd {Recast} {Manashield}
/itemadd {Recast} {Phantasmal Images}
/itemadd {Recast} {Protection from Evil}
/itemadd {Recast} {Protection from Good}
/itemadd {Recast} {Quickness}
/itemadd {Recast} {Sanctuary}
/itemadd {Recast} {Sense Life}
/itemadd {Recast} {Shield}
/itemadd {Recast} {Stone Skin}